Commit: eda377c223cfc0460e3294c95771313f8d4388c3
Author: Gaia Clary
Date: Tue Jun 4 14:31:22 2019 +0200
Branches: master
https://developer.blender.org/rBeda377c223cfc0460e3294c95771313f8d4388c3
update Collada Importer: reworked export and import of Materials
- added import of transparency and emission into principled BSDF Shader
- added support for importing all default collada material parameters
* diffuse
* emission
* index_of_refraction
* shininess (mapped to BSDF Roughness)
* reflectivity (mapped to BSDF Metallic)
* transparency + transparent mapped to BSDF Alpha)
* ambient (creates unconnected texture node)
* specular (creates unconnected texture node)
* reflective(creates unconnected texture node)
- added support for exporting collada material parameters:
* diffuse
* emission
* index_of_refraction
* shininess (mapped to BSDF Roughness)
* reflectivity (mapped to BSDF Metallic)
* transparency + transparent mapped to BSDF Alpha)
- prepared support for exporting the following parameters
but currently commented out:
* ambient (creates unconnected texture node)
* specular (creates unconnected texture node)
* reflective(creates unconnected texture node)
Problem: For now we only allow export of principled BSDF based
materials. I am not sure from where to get ambient, specular
and reflective as those values are not included in the
principled BSDF Shader (wip).
===================================================================
M source/blender/collada/BlenderTypes.h
M source/blender/collada/DocumentImporter.cpp
M source/blender/collada/EffectExporter.cpp
M source/blender/collada/EffectExporter.h
M source/blender/collada/Materials.cpp
M source/blender/collada/Materials.h
M source/blender/collada/collada_utils.cpp
M source/blender/collada/collada_utils.h
===================================================================
diff --git a/source/blender/collada/BlenderTypes.h
b/source/blender/collada/BlenderTypes.h
index 22ad9b8c1e0..0e024be2374 100644
--- a/source/blender/collada/BlenderTypes.h
+++ b/source/blender/collada/BlenderTypes.h
@@ -23,6 +23,7 @@
typedef float(Vector)[3];
typedef float(Quat)[4];
+typedef float(Color)[4];
typedef float(Matrix)[4][4];
typedef double(DMatrix)[4][4];
diff --git a/source/blender/collada/DocumentImporter.cpp
b/source/blender/collada/DocumentImporter.cpp
index 1c241671c81..06f6682f401 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -796,14 +796,21 @@ bool DocumentImporter::writeMaterial(const
COLLADAFW::Material *cmat)
void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef,
Material *ma)
{
MaterialNode matNode = MaterialNode(mContext, ef, ma, uid_image_map);
- matNode.set_reflectivity(ef->getReflectivity().getFloatValue());
- matNode.set_ior(ef->getIndexOfRefraction().getFloatValue());
- matNode.set_diffuse(ef->getDiffuse(), "Diffuse");
- matNode.set_ambient(ef->getAmbient(), "Ambient");
- matNode.set_specular(ef->getSpecular(), "Specular");
- matNode.set_reflective(ef->getReflective(), "Reflective");
- matNode.set_emission(ef->getEmission(), "Emission");
- matNode.set_opacity(ef->getOpacity(), "Opacity");
+
+ /* Direct mapping to principled BSDF Shader */
+ matNode.set_diffuse(ef->getDiffuse());
+ matNode.set_emission(ef->getEmission());
+ matNode.set_ior(ef->getIndexOfRefraction());
+ matNode.set_alpha(ef->getOpaqueMode(), ef->getTransparent(),
ef->getTransparency());
+
+ /* following mapping still needs to be verified */
+ matNode.set_shininess(ef->getShininess());
+ matNode.set_reflectivity(ef->getReflectivity());
+
+ /* not supported by principled BSDF */
+ matNode.set_ambient(ef->getAmbient());
+ matNode.set_specular(ef->getSpecular());
+ matNode.set_reflective(ef->getReflective());
}
/** When this method is called, the writer must write the effect.
diff --git a/source/blender/collada/EffectExporter.cpp
b/source/blender/collada/EffectExporter.cpp
index a45cdccecf3..a0ad3740e45 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -104,6 +104,7 @@ void
EffectsExporter::set_transparency(COLLADASW::EffectProfile &ep, Material *m
double alpha = bc_get_alpha(ma);
ep.setTransparency(alpha, false, "alpha");
}
+
void EffectsExporter::set_diffuse_color(COLLADASW::EffectProfile &ep, Material
*ma)
{
// get diffuse color
@@ -111,6 +112,25 @@ void
EffectsExporter::set_diffuse_color(COLLADASW::EffectProfile &ep, Material *
ep.setDiffuse(cot, false, "diffuse");
}
+void EffectsExporter::set_ambient(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ // get diffuse color
+ COLLADASW::ColorOrTexture cot = bc_get_ambient(ma);
+ ep.setAmbient(cot, false, "ambient");
+}
+void EffectsExporter::set_specular(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ // get diffuse color
+ COLLADASW::ColorOrTexture cot = bc_get_specular(ma);
+ ep.setSpecular(cot, false, "specular");
+}
+void EffectsExporter::set_reflective(COLLADASW::EffectProfile &ep, Material
*ma)
+{
+ // get diffuse color
+ COLLADASW::ColorOrTexture cot = bc_get_reflective(ma);
+ ep.setReflective(cot, false, "reflective");
+}
+
void EffectsExporter::set_reflectivity(COLLADASW::EffectProfile &ep, Material
*ma)
{
double reflectivity = bc_get_reflectivity(ma);
@@ -123,6 +143,18 @@ void
EffectsExporter::set_emission(COLLADASW::EffectProfile &ep, Material *ma)
ep.setEmission(cot, false, "emission");
}
+void EffectsExporter::set_ior(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ double alpha = bc_get_ior(ma);
+ ep.setIndexOfRefraction(alpha, false, "ior");
+}
+
+void EffectsExporter::set_shininess(COLLADASW::EffectProfile &ep, Material *ma)
+{
+ double shininess = bc_get_shininess(ma);
+ ep.setShininess(shininess, false, "shininess");
+}
+
void EffectsExporter::get_images(Material *ma, KeyImageMap &material_image_map)
{
if (!ma->use_nodes) {
@@ -180,10 +212,17 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
COLLADASW::ColorOrTexture cot;
- set_transparency(ep, ma);
set_diffuse_color(ep, ma);
- set_reflectivity(ep, ma);
set_emission(ep, ma);
+ set_ior(ep, ma);
+ set_shininess(ep, ma);
+ set_reflectivity(ep, ma);
+ set_transparency(ep, ma);
+
+ /* TODO: from where to get ambient, specular and reflective? */
+ // set_ambient(ep, ma);
+ // set_specular(ep, ma);
+ // set_reflective(ep, ma);
get_images(ma, material_image_map);
std::string active_uv(getActiveUVLayerName(ob));
diff --git a/source/blender/collada/EffectExporter.h
b/source/blender/collada/EffectExporter.h
index 75511800081..57df844233c 100644
--- a/source/blender/collada/EffectExporter.h
+++ b/source/blender/collada/EffectExporter.h
@@ -55,10 +55,17 @@ class EffectsExporter : COLLADASW::LibraryEffects {
private:
void set_shader_type(COLLADASW::EffectProfile &ep, Material *ma);
- void set_transparency(COLLADASW::EffectProfile &ep, Material *ma);
+
void set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma);
- void set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma);
void set_emission(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_ior(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_shininess(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_transparency(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_ambient(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_specular(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_reflective(COLLADASW::EffectProfile &ep, Material *ma);
+
void get_images(Material *ma, KeyImageMap &uid_image_map);
void create_image_samplers(COLLADASW::EffectProfile &ep,
KeyImageMap &uid_image_map,
diff --git a/source/blender/collada/Materials.cpp
b/source/blender/collada/Materials.cpp
index 4313e634b23..becbe49a55e 100644
--- a/source/blender/collada/Materials.cpp
+++ b/source/blender/collada/Materials.cpp
@@ -21,6 +21,9 @@ MaterialNode::MaterialNode(bContext *C, Material *ma,
KeyImageMap &key_image_map
{
ntree = prepare_material_nodetree();
setShaderType();
+ shader_node = add_node(SH_NODE_BSDF_PRINCIPLED, 0, 300, "");
+ output_node = add_node(SH_NODE_OUTPUT_MATERIAL, 300, 300, "");
+ add_link(shader_node, 0, output_node, 0);
}
MaterialNode::MaterialNode(bContext *C,
@@ -118,25 +121,64 @@ void MaterialNode::add_link(bNode *from_node, int
from_index, bNode *to_node, in
nodeAddLink(ntree, from_node, from_socket, to_node, to_socket);
}
-void MaterialNode::set_reflectivity(float val)
+void MaterialNode::set_reflectivity(COLLADAFW::FloatOrParam &val)
+{
+ float reflectivity = val.getFloatValue();
+ bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Metallic");
+ ((bNodeSocketValueFloat *)socket->default_value)->value = reflectivity;
+
+ material->metallic = reflectivity;
+}
+
+void MaterialNode::set_shininess(COLLADAFW::FloatOrParam &val)
+{
+ float roughness = val.getFloatValue();
+ bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Roughness");
+ ((bNodeSocketValueFloat *)socket->default_value)->value = roughness;
+}
+
+void MaterialNode::set_ior(COLLADAFW::FloatOrParam &val)
{
- material->metallic = val;
- bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&shader_node->inputs,
BC_PBR_METALLIC);
- *(float *)socket->default_value = val;
+ float ior = val.getFloatValue();
+ if (ior < 0) {
+ fprintf(stderr,
+ "IOR of negative value is not allowed for materials (using Blender
default value "
+ "instead)");
+ return;
+ }
+
+ bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "IOR");
+ ((bNodeSocketValueFloat *)socket->default_value)->value = ior;
}
-void MaterialNode::set_ior(float val)
+void MaterialNode::set_alpha(COLLADAFW::EffectCommon::OpaqueMode mode,
+ COLLADAFW::ColorOrTexture &cot,
+ COLLADAFW::FloatOrParam &val)
{
- bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&shader_node->inputs,
BC_PBR_IOR);
- *(float *)socket->default_value = val;
+ if (effect == nullptr) {
+ return;
+ }
+
+ if (cot.isColor() || !cot.isValid()) {
+ COLLADAFW::Color col = (cot.isValid()) ? cot.getColor() :
COLLADAFW::Color(1, 1, 1, 1);
+ float alpha = val.getFloatValue() * col.getAlpha(); // Assuming A_ONE
opaque mode
+
+ bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Alpha");
+ ((bNodeSocketValueFloat *)socket->default_value)->value = alpha;
+ }
+ else if (cot.isTexture()) {
+ int locy = -300 * (node_map.size() - 2);
+ add_texture_node(cot, -300, locy, "Alpha");
+ // TODO: Connect node
+ }
}
-void MaterialNode::set_diffuse(COLLADAFW::ColorOrTexture &cot, std::string
label)
+void MaterialNode::set_diffuse(COLLADAFW::ColorOrTexture &cot)
{
int locy = -300 * (node_map.size() - 2);
if (cot.isColor()) {
COLLADAFW::Color col = cot.getColor();
- bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&shader_node->inputs,
BC_PBR_DIFFUSE);
+ bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Base Color");
float *fcol = (float *)socket->default_value;
fcol[0] = material->r = col.getRed();
@@ -145,7 +187,7 @@ void MaterialNode::set_diffuse(COLLADAFW::ColorOrTexture
&cot, std::string label
fcol[3] = material->a = col.getAlpha();
}
else if (cot.isTexture()) {
- bNode *texture_node = add_texture_node(cot, -300, locy, label);
+ bNode *texture_node = add_texture_node(cot, -300, locy, "Base Color");
if (texture_node != NULL) {
add_link(texture_node, 0, shader_node, 0);
}
@@ -159,7 +201,7 @@ Image *MaterialNode::get_diffuse_image()
return nullptr;
}
- bNodeSocket *in_socket = (bNodeSocket *)BLI_findlink(&shader->inputs,
BC_PBR_DIFFUSE);
+ bNodeSocket *in_socket = nodeFindSocket(shader_node, SOCK_IN, "Base Color");
if (in_socket == nullptr) {
return nullptr;
}
@@ -193,54 +235,60 @@ static bNodeSocket *set_color(bNode *node,
COLLADAFW::Color co
@@ Diff output truncated at 10240 characters. @@
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