Commit: 76634a23bbf70e4b0be8fecfd6782820a856b5a7
Author: Clément Foucault
Date: Thu Jun 6 19:32:43 2019 +0200
Branches: master
https://developer.blender.org/rB76634a23bbf70e4b0be8fecfd6782820a856b5a7
Fix T63729 Eevee: Bump does not follow normal direction
===================================================================
M source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl
b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 0840c704f3f..4135151050e 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3376,7 +3376,7 @@ void node_bump(
float strength, float dist, float height, vec3 N, vec3 surf_pos, float
invert, out vec3 result)
{
N = mat3(ViewMatrix) * normalize(N);
- dist *= invert;
+ dist *= gl_FrontFacing ? invert : -invert;
vec3 dPdx = dFdx(surf_pos);
vec3 dPdy = dFdy(surf_pos);
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