Commit: 8556b0da70ac5fc0c4530cc9de9238ecdf0ec678 Author: Sergey Sharybin Date: Wed Jun 12 17:50:58 2019 +0200 Branches: master https://developer.blender.org/rB8556b0da70ac5fc0c4530cc9de9238ecdf0ec678
Fix T65034: Viewing material calls frame update handler Use lower level dependency graph evaluation which doesn't run any handlers, doesn't touch sound system, doesn't inform image editors about changes. Should probably move such evaluation steps to a helper function in DEG module, but that is more like a cleanup. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5067 =================================================================== M source/blender/render/intern/source/external_engine.c =================================================================== diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c index a41f7bbe5fc..83d857211d0 100644 --- a/source/blender/render/intern/source/external_engine.c +++ b/source/blender/render/intern/source/external_engine.c @@ -510,7 +510,16 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer) engine->depsgraph = DEG_graph_new(scene, view_layer, DAG_EVAL_RENDER); DEG_debug_name_set(engine->depsgraph, "RENDER"); - BKE_scene_graph_update_for_newframe(engine->depsgraph, bmain); + if (engine->re->r.scemode & R_BUTS_PREVIEW) { + Depsgraph *depsgraph = engine->depsgraph; + DEG_graph_relations_update(depsgraph, bmain, scene, view_layer); + DEG_evaluate_on_framechange(bmain, depsgraph, CFRA); + DEG_ids_check_recalc(bmain, depsgraph, scene, view_layer, true); + DEG_ids_clear_recalc(bmain, depsgraph); + } + else { + BKE_scene_graph_update_for_newframe(engine->depsgraph, bmain); + } } static void engine_depsgraph_free(RenderEngine *engine) _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs