Commit: 0b40af97f41137b083dedbf64b0685f9f0fb1987 Author: Brecht Van Lommel Date: Thu Jun 13 20:22:10 2019 +0200 Branches: master https://developer.blender.org/rB0b40af97f41137b083dedbf64b0685f9f0fb1987
Fix T59275: generated texture coordinates don't stick to mesh for shape keys No need for this optimization in Eevee anymore, instead the modifier stack will only compute CD_ORCO when needed. =================================================================== M source/blender/draw/intern/draw_cache_impl_mesh.c =================================================================== diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 17c680bbcde..961602625f0 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -4931,10 +4931,9 @@ void DRW_mesh_batch_cache_create_requested( } if (batch_requested & (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS)) { - /* Optimization : Only create orco layer if mesh is deformed. */ + /* Modifiers will only generate an orco layer if the mesh is deformed. */ if (cache->cd_needed.orco != 0) { - CustomData *cd_vdata = (me->edit_mesh) ? &me->edit_mesh->bm->vdata : &me->vdata; - if (CustomData_get_layer(cd_vdata, CD_ORCO) != NULL && ob->modifiers.first != NULL) { + if (CustomData_get_layer(&me->vdata, CD_ORCO) != NULL) { /* Orco layer is needed. */ } else if (cache->cd_needed.tan_orco == 0) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs