Commit: dd89bcc832a091b245828092eccbcc36f40b7d52 Author: Sergey Sharybin Date: Wed Jun 19 16:00:38 2019 +0200 Branches: master https://developer.blender.org/rBdd89bcc832a091b245828092eccbcc36f40b7d52
Fix T65614: Sequencer render single layer only Was noticeable when sequencer uses scene with a compositor. The way it was using render API was forcing a single render layer. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5095 =================================================================== M source/blender/blenkernel/intern/sequencer.c =================================================================== diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 2514bad5709..971ca77ff3d 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -3578,7 +3578,8 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, re = RE_NewSceneRender(scene); } - RE_RenderFrame(re, context->bmain, scene, view_layer, camera, frame, false); + RE_RenderFrame( + re, context->bmain, scene, have_comp ? NULL : view_layer, camera, frame, false); /* restore previous state after it was toggled on & off by RE_RenderFrame */ G.is_rendering = is_rendering; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs