Revision: 25461
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25461
Author:   blendix
Date:     2009-12-18 12:26:26 +0100 (Fri, 18 Dec 2009)

Log Message:
-----------
Bugfix: sculpt brush size was computed wrong in perspective view with
scaled/translated objects.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c

Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c  2009-12-18 
09:50:14 UTC (rev 25460)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c  2009-12-18 
11:26:26 UTC (rev 25461)
@@ -1633,13 +1633,19 @@
 /**** Operator for applying a stroke (various attributes including mouse path)
       using the current brush. ****/
 
-static float unproject_brush_radius(ViewContext *vc, float center[3], float 
offset)
+static float unproject_brush_radius(Object *ob, ViewContext *vc, float 
center[3], float offset)
 {
-       float delta[3];
+       float delta[3], scale, loc[3];
 
-       initgrabz(vc->rv3d, center[0], center[1], center[2]);
+       mul_v3_m4v3(loc, ob->obmat, center);
+
+       initgrabz(vc->rv3d, loc[0], loc[1], loc[2]);
        window_to_3d_delta(vc->ar, delta, offset, 0);
-       return len_v3(delta);
+
+       scale= fabsf(mat4_to_scale(ob->obmat));
+       scale= (scale == 0.0f)? 1.0f: scale;
+
+       return len_v3(delta)/scale;
 }
 
 static void sculpt_cache_free(StrokeCache *cache)
@@ -1738,7 +1744,7 @@
        cache->pixel_radius = brush->size;
 
        if(cache->first_time)
-               cache->initial_radius = unproject_brush_radius(cache->vc, 
cache->true_location, brush->size);
+               cache->initial_radius = unproject_brush_radius(ss->ob, 
cache->vc, cache->true_location, brush->size);
 
        if(brush->flag & BRUSH_SIZE_PRESSURE) {
                cache->pixel_radius *= cache->pressure;
@@ -1754,7 +1760,7 @@
                dx = cache->mouse[0] - cache->initial_mouse[0];
                dy = cache->mouse[1] - cache->initial_mouse[1];
                cache->pixel_radius = sqrt(dx*dx + dy*dy);
-               cache->radius = 
unproject_brush_radius(paint_stroke_view_context(stroke),
+               cache->radius = unproject_brush_radius(ss->ob, 
paint_stroke_view_context(stroke),
                                                       cache->true_location, 
cache->pixel_radius);
                cache->rotation = atan2(dy, dx);
        }


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