Commit: d51ad19f8c8e8091cf822a279f288a0559e139a7
Author: Antonioya
Date:   Sat Jun 22 17:11:53 2019 +0200
Branches: master
https://developer.blender.org/rBd51ad19f8c8e8091cf822a279f288a0559e139a7

GPencil: Don't use MSAA for background texture

This texture has already the MSAA applied.

===================================================================

M       source/blender/draw/engines/gpencil/gpencil_engine.c

===================================================================

diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c 
b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 916f2eed575..61ab45eae03 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -924,10 +924,12 @@ void GPENCIL_draw_scene(void *ved)
   if ((!is_render) && (stl->g_data->session_flag & GP_DRW_PAINT_PAINTING)) {
     GPU_framebuffer_bind(dfbl->default_fb);
 
-    MULTISAMPLE_GP_SYNC_ENABLE(stl->storage->multisamples, fbl);
     if (obact->dt != OB_BOUNDBOX) {
       DRW_draw_pass(psl->background_pass);
     }
+
+    MULTISAMPLE_GP_SYNC_ENABLE(stl->storage->multisamples, fbl);
+
     DRW_draw_pass(psl->drawing_pass);
 
     MULTISAMPLE_GP_SYNC_DISABLE(stl->storage->multisamples, fbl, 
dfbl->default_fb, txl);

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