Commit: d51ad19f8c8e8091cf822a279f288a0559e139a7
Author: Antonioya
Date: Sat Jun 22 17:11:53 2019 +0200
Branches: master
https://developer.blender.org/rBd51ad19f8c8e8091cf822a279f288a0559e139a7
GPencil: Don't use MSAA for background texture
This texture has already the MSAA applied.
===================================================================
M source/blender/draw/engines/gpencil/gpencil_engine.c
===================================================================
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c
b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 916f2eed575..61ab45eae03 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -924,10 +924,12 @@ void GPENCIL_draw_scene(void *ved)
if ((!is_render) && (stl->g_data->session_flag & GP_DRW_PAINT_PAINTING)) {
GPU_framebuffer_bind(dfbl->default_fb);
- MULTISAMPLE_GP_SYNC_ENABLE(stl->storage->multisamples, fbl);
if (obact->dt != OB_BOUNDBOX) {
DRW_draw_pass(psl->background_pass);
}
+
+ MULTISAMPLE_GP_SYNC_ENABLE(stl->storage->multisamples, fbl);
+
DRW_draw_pass(psl->drawing_pass);
MULTISAMPLE_GP_SYNC_DISABLE(stl->storage->multisamples, fbl,
dfbl->default_fb, txl);
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