Commit: 50843f4aeb7b95b5bb497418ad97e0d08e4870d0 Author: Sybren A. Stüvel Date: Fri Jul 5 16:28:34 2019 +0200 Branches: sybren-usd https://developer.blender.org/rB50843f4aeb7b95b5bb497418ad97e0d08e4870d0
USD: export meters-per-unit scale in stage metadata When set to a non-metric unit system, Blender internally still stores imperial units, so the scale is the only thing we need to write to USD. =================================================================== M source/blender/usd/intern/usd_capi.cc =================================================================== diff --git a/source/blender/usd/intern/usd_capi.cc b/source/blender/usd/intern/usd_capi.cc index 891b49b96f5..757e2283948 100644 --- a/source/blender/usd/intern/usd_capi.cc +++ b/source/blender/usd/intern/usd_capi.cc @@ -102,9 +102,11 @@ static void export_startjob(void *customdata, short *stop, short *do_update, flo { Timer usd_write_timer_("Writing to USD"); - // Create a stage with the Only Correct up-axis. + // Create a stage and set up the metadata. pxr::UsdStageRefPtr usd_stage = pxr::UsdStage::CreateNew(data->filename); usd_stage->SetMetadata(pxr::UsdGeomTokens->upAxis, pxr::VtValue(pxr::UsdGeomTokens->z)); + usd_stage->SetMetadata(pxr::UsdGeomTokens->metersPerUnit, + pxr::VtValue(scene->unit.scale_length)); // Set up the stage for animated data. if (data->params.export_animation) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs