Commit: 4ca054617ba1552eb06d46f32b5c007632b0dd11 Author: Philipp Oeser Date: Mon Jul 8 12:31:27 2019 +0200 Branches: master https://developer.blender.org/rB4ca054617ba1552eb06d46f32b5c007632b0dd11
Fix T66526: child's objects move if change their origin position Reviewers: sergey Maniphest Tasks: T66526 Differential Revision: https://developer.blender.org/D5201 =================================================================== M source/blender/editors/object/object_transform.c =================================================================== diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index dce4e6cfd44..bde8bc6080c 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -1226,8 +1226,10 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) arm->id.tag |= LIB_TAG_DOIT; /* do_inverse_offset = true; */ /* docenter_armature() handles this */ - BKE_object_where_is_calc(depsgraph, scene, ob); - BKE_pose_where_is(depsgraph, scene, ob); /* needed for bone parents */ + Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob); + BKE_object_transform_copy(ob_eval, ob); + BKE_object_where_is_calc(depsgraph, scene, ob_eval); + BKE_pose_where_is(depsgraph, scene, ob_eval); /* needed for bone parents */ ignore_parent_tx(bmain, depsgraph, scene, ob); @@ -1362,9 +1364,12 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) add_v3_v3(ob->loc, centn); - BKE_object_where_is_calc(depsgraph, scene, ob); + Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob); + BKE_object_transform_copy(ob_eval, ob); + BKE_object_where_is_calc(depsgraph, scene, ob_eval); if (ob->type == OB_ARMATURE) { - BKE_pose_where_is(depsgraph, scene, ob); /* needed for bone parents */ + /* needed for bone parents */ + BKE_pose_where_is(depsgraph, scene, ob_eval); } ignore_parent_tx(bmain, depsgraph, scene, ob); @@ -1387,10 +1392,12 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) mul_v3_mat3_m4v3(centn, ob_other->obmat, cent); /* omit translation part */ add_v3_v3(ob_other->loc, centn); - BKE_object_where_is_calc(depsgraph, scene, ob_other); + Object *ob_other_eval = DEG_get_evaluated_object(depsgraph, ob_other); + BKE_object_transform_copy(ob_other_eval, ob_other); + BKE_object_where_is_calc(depsgraph, scene, ob_other_eval); if (ob_other->type == OB_ARMATURE) { /* needed for bone parents */ - BKE_pose_where_is(depsgraph, scene, ob_other); + BKE_pose_where_is(depsgraph, scene, ob_other_eval); } ignore_parent_tx(bmain, depsgraph, scene, ob_other); } _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
