Commit: 867cd8218a6ebf2703c1e3097ff7fcf7a46ebae8
Author: Sergey Sharybin
Date: Mon Jul 8 17:37:58 2019 +0200
Branches: master
https://developer.blender.org/rB867cd8218a6ebf2703c1e3097ff7fcf7a46ebae8
Fix T66556: Noisy drivers relations in certain cases
===================================================================
M source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
M source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
===================================================================
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
index 3486d2c92ae..777512acf89 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
@@ -56,8 +56,8 @@ void DepsgraphNodeBuilder::build_scene_parameters(Scene
*scene)
if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_PARAMETERS)) {
return;
}
+ build_parameters(&scene->id);
add_operation_node(&scene->id, NodeType::PARAMETERS,
OperationCode::SCENE_EVAL);
- add_operation_node(&scene->id, NodeType::PARAMETERS,
OperationCode::PARAMETERS_EVAL);
/* NOTE: This is a bit overkill and can potentially pull a bit too much into
the graph, but:
*
* - We definitely need an ID node for the scene's compositor, otherwise
re-mapping will no
diff --git
a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
index daaf90011c5..4e0c2cbba0c 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
@@ -52,8 +52,9 @@ void DepsgraphRelationBuilder::build_scene_parameters(Scene
*scene)
if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_PARAMETERS)) {
return;
}
+ build_parameters(&scene->id);
OperationKey parameters_eval_key(
- &scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
+ &scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EXIT);
OperationKey scene_eval_key(&scene->id, NodeType::PARAMETERS,
OperationCode::SCENE_EVAL);
add_relation(parameters_eval_key, scene_eval_key, "Parameters -> Scene
Eval");
}
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