Commit: 867cd8218a6ebf2703c1e3097ff7fcf7a46ebae8
Author: Sergey Sharybin
Date:   Mon Jul 8 17:37:58 2019 +0200
Branches: master
https://developer.blender.org/rB867cd8218a6ebf2703c1e3097ff7fcf7a46ebae8

Fix T66556: Noisy drivers relations in certain cases

===================================================================

M       source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
M       source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc

===================================================================

diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc 
b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
index 3486d2c92ae..777512acf89 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
@@ -56,8 +56,8 @@ void DepsgraphNodeBuilder::build_scene_parameters(Scene 
*scene)
   if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_PARAMETERS)) {
     return;
   }
+  build_parameters(&scene->id);
   add_operation_node(&scene->id, NodeType::PARAMETERS, 
OperationCode::SCENE_EVAL);
-  add_operation_node(&scene->id, NodeType::PARAMETERS, 
OperationCode::PARAMETERS_EVAL);
   /* NOTE: This is a bit overkill and can potentially pull a bit too much into 
the graph, but:
    *
    * - We definitely need an ID node for the scene's compositor, otherwise 
re-mapping will no
diff --git 
a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc 
b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
index daaf90011c5..4e0c2cbba0c 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
@@ -52,8 +52,9 @@ void DepsgraphRelationBuilder::build_scene_parameters(Scene 
*scene)
   if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_PARAMETERS)) {
     return;
   }
+  build_parameters(&scene->id);
   OperationKey parameters_eval_key(
-      &scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
+      &scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EXIT);
   OperationKey scene_eval_key(&scene->id, NodeType::PARAMETERS, 
OperationCode::SCENE_EVAL);
   add_relation(parameters_eval_key, scene_eval_key, "Parameters -> Scene 
Eval");
 }

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to