Commit: 7767e080a03174d0538444a82d3d7baf72d7b843
Author: Clément Foucault
Date: Mon Jul 8 14:18:12 2019 +0200
Branches: master
https://developer.blender.org/rB7767e080a03174d0538444a82d3d7baf72d7b843
Fix T66008 Viewport: hidden edges are partially visible
This was a regression from 2.79. The zoffset was doubled for some reason.
===================================================================
M source/blender/editors/screen/glutil.c
===================================================================
diff --git a/source/blender/editors/screen/glutil.c
b/source/blender/editors/screen/glutil.c
index db44723fdb7..af1e0eeed79 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -475,6 +475,9 @@ void immDrawPixelsTex_clipping(IMMDrawPixelsTexState *state,
float bglPolygonOffsetCalc(const float winmat[16], float viewdist, float dist)
{
+ /* Seems like we have a factor of 2 more offset than 2.79 for some reason.
Correct for this. */
+ dist *= 0.5f;
+
if (winmat[15] > 0.5f) {
#if 1
return 0.00001f * dist * viewdist; // ortho tweaking
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