Commit: 91b42627287e47abe3845b56edb5532f32dcdb31 Author: Clément Foucault Date: Wed Jul 10 13:46:23 2019 +0200 Branches: master https://developer.blender.org/rB91b42627287e47abe3845b56edb5532f32dcdb31
Fix T57489 Eevee: Texture coordinate object reference not working for world =================================================================== M source/blender/gpu/shaders/gpu_shader_material.glsl =================================================================== diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 1750e124c29..6149409774a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2224,7 +2224,7 @@ void node_tex_coord_background(vec3 I, generated = coords; normal = -coords; uv = vec3(attr_uv.xy, 0.0); - object = coords; + object = (obmatinv * vec4(coords, 1.0)).xyz; camera = vec3(co.xy, -co.z); window = vec3(mtex_2d_mapping(I).xy * camerafac.xy + camerafac.zw, 0.0); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
