Commit: f8a70db5565413fc454091e4fbbc4a7b5fd92519 Author: Sergey Sharybin Date: Tue Jul 16 14:47:43 2019 +0200 Branches: master https://developer.blender.org/rBf8a70db5565413fc454091e4fbbc4a7b5fd92519
Fix T67047: Can't jump to frame when using jack in A/V sync mode Similar fix to 495aff7. Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T67047 Differential Revision: https://developer.blender.org/D5268 =================================================================== M source/blender/windowmanager/intern/wm_event_system.c =================================================================== diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index 4bda5167f60..76cb78b1e04 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -3235,7 +3235,11 @@ void wm_event_do_handlers(bContext *C) if (scene_eval != NULL) { const int is_playing_sound = BKE_sound_scene_playing(scene_eval); - if (is_playing_sound != -1) { + if (scene_eval->id.recalc & ID_RECALC_AUDIO_SEEK) { + /* Ignore seek here, the audio will be updated to the scene frame after jump during next + * dependency graph update. */ + } + else if (is_playing_sound != -1) { bool is_playing_screen; is_playing_screen = (ED_screen_animation_playing(wm) != NULL); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
