Commit: 5c8b1a126698359e4a211375f227838c811df8b9 Author: Campbell Barton Date: Thu Jul 18 20:11:18 2019 +1000 Branches: master https://developer.blender.org/rB5c8b1a126698359e4a211375f227838c811df8b9
Fix edit-mode particle vertex draw size Vertices were hard to see, draw the same size as edit-mesh vertices. =================================================================== M source/blender/draw/modes/shaders/particle_strand_vert.glsl =================================================================== diff --git a/source/blender/draw/modes/shaders/particle_strand_vert.glsl b/source/blender/draw/modes/shaders/particle_strand_vert.glsl index c3f8fb89c17..45fadb4ed5e 100644 --- a/source/blender/draw/modes/shaders/particle_strand_vert.glsl +++ b/source/blender/draw/modes/shaders/particle_strand_vert.glsl @@ -55,16 +55,17 @@ void main() #endif #ifdef USE_POINTS - gl_PointSize = sizeVertex; + float size = sizeVertex * 2.0; + gl_PointSize = size; /* calculate concentric radii in pixels */ - float radius = 0.5 * sizeVertex; + float radius = sizeVertex; /* start at the outside and progress toward the center */ radii[0] = radius; radii[1] = radius - 1.0; /* convert to PointCoord units */ - radii /= sizeVertex; + radii /= size; #endif } _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
