Commit: c1d164070b131f97d5adf2f580b106431599f9c4
Author: Julian Eisel
Date:   Sat Jul 20 19:34:50 2019 +0200
Branches: soc-2019-openxr
https://developer.blender.org/rBc1d164070b131f97d5adf2f580b106431599f9c4

Pure OpenGL backend works now, let it take priority over DirectX

===================================================================

M       source/blender/windowmanager/intern/wm_xr.c

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_xr.c 
b/source/blender/windowmanager/intern/wm_xr.c
index f29fe6105ff..0fa543d4872 100644
--- a/source/blender/windowmanager/intern/wm_xr.c
+++ b/source/blender/windowmanager/intern/wm_xr.c
@@ -103,12 +103,10 @@ bool wm_xr_context_ensure(bContext *C, wmWindowManager 
*wm)
 
   {
     const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = {
-    /* TODO temporarily letting D3D take priority, OpenGL doesn't work yet */
-    // GHOST_kXrGraphicsOpenGL,
+        GHOST_kXrGraphicsOpenGL,
 #ifdef WIN32
         GHOST_kXrGraphicsD3D11,
 #endif
-        GHOST_kXrGraphicsOpenGL,
     };
     GHOST_XrContextCreateInfo create_info = {
         .gpu_binding_candidates = gpu_bindings_candidates,

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