Commit: c1d164070b131f97d5adf2f580b106431599f9c4
Author: Julian Eisel
Date: Sat Jul 20 19:34:50 2019 +0200
Branches: soc-2019-openxr
https://developer.blender.org/rBc1d164070b131f97d5adf2f580b106431599f9c4
Pure OpenGL backend works now, let it take priority over DirectX
===================================================================
M source/blender/windowmanager/intern/wm_xr.c
===================================================================
diff --git a/source/blender/windowmanager/intern/wm_xr.c
b/source/blender/windowmanager/intern/wm_xr.c
index f29fe6105ff..0fa543d4872 100644
--- a/source/blender/windowmanager/intern/wm_xr.c
+++ b/source/blender/windowmanager/intern/wm_xr.c
@@ -103,12 +103,10 @@ bool wm_xr_context_ensure(bContext *C, wmWindowManager
*wm)
{
const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = {
- /* TODO temporarily letting D3D take priority, OpenGL doesn't work yet */
- // GHOST_kXrGraphicsOpenGL,
+ GHOST_kXrGraphicsOpenGL,
#ifdef WIN32
GHOST_kXrGraphicsD3D11,
#endif
- GHOST_kXrGraphicsOpenGL,
};
GHOST_XrContextCreateInfo create_info = {
.gpu_binding_candidates = gpu_bindings_candidates,
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