Commit: 19aa873f70026e4745584915466e9da6910457b8
Author: mano-wii
Date:   Tue Jul 23 07:51:16 2019 -0300
Branches: master
https://developer.blender.org/rB19aa873f70026e4745584915466e9da6910457b8

Fix T67299: UV Stretching Overlay of type "Area" fail when any face is hidden

We want to include this for 2.80

===================================================================

M       source/blender/draw/intern/draw_cache_impl_mesh.c

===================================================================

diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c 
b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 306031809d1..2376787a273 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -4830,7 +4830,7 @@ static void uvedit_fill_buffer_data(MeshRenderData *rdata,
     /* Tag hidden faces */
     BM_elem_flag_set(efa, BM_ELEM_TAG, 
uvedit_face_visible_nolocal_ex(rdata->toolsettings, efa));
 
-    if (vbo_area && BM_elem_flag_test(efa, BM_ELEM_TAG)) {
+    if (vbo_area) {
       edit_uv_preprocess_stretch_area(
           efa, cd_loop_uv_offset, fidx++, &totarea, &totuvarea, faces_areas);
     }

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