Commit: a3107a0bb13e8c9b7b8e9d5f5f13319d361d101f
Author: Sybren A. Stüvel
Date:   Thu Jul 25 16:32:12 2019 +0200
Branches: sybren-usd
https://developer.blender.org/rBa3107a0bb13e8c9b7b8e9d5f5f13319d361d101f

USD: Cleanup, removed unnecessary `struct` keyword

No functional changes.

===================================================================

M       source/blender/usd/intern/usd_writer_mesh.cc

===================================================================

diff --git a/source/blender/usd/intern/usd_writer_mesh.cc 
b/source/blender/usd/intern/usd_writer_mesh.cc
index 752a5a6b7c5..4c2994ea29d 100644
--- a/source/blender/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/usd/intern/usd_writer_mesh.cc
@@ -174,7 +174,7 @@ void USDGenericMeshWriter::write_mesh(HierarchyContext 
&context, Mesh *mesh)
   assign_materials(context, usd_mesh, usd_mesh_data.face_groups);
 }
 
-static void get_vertices(const Mesh *mesh, struct USDMeshData &usd_mesh_data)
+static void get_vertices(const Mesh *mesh, USDMeshData &usd_mesh_data)
 {
   usd_mesh_data.points.reserve(mesh->totvert);
 
@@ -184,7 +184,7 @@ static void get_vertices(const Mesh *mesh, struct 
USDMeshData &usd_mesh_data)
   }
 }
 
-static void get_loops_polys(const Mesh *mesh, struct USDMeshData 
&usd_mesh_data)
+static void get_loops_polys(const Mesh *mesh, USDMeshData &usd_mesh_data)
 {
   /* Only construct face groups (a.k.a. geometry subsets) when we need them 
for material
    * assignments. */
@@ -208,7 +208,7 @@ static void get_loops_polys(const Mesh *mesh, struct 
USDMeshData &usd_mesh_data)
   }
 }
 
-static void get_creases(const Mesh *mesh, struct USDMeshData &usd_mesh_data)
+static void get_creases(const Mesh *mesh, USDMeshData &usd_mesh_data)
 {
   const float factor = 1.0f / 255.0f;
 
@@ -233,7 +233,7 @@ static void get_creases(const Mesh *mesh, struct 
USDMeshData &usd_mesh_data)
   }
 }
 
-void USDGenericMeshWriter::get_geometry_data(const Mesh *mesh, struct 
USDMeshData &usd_mesh_data)
+void USDGenericMeshWriter::get_geometry_data(const Mesh *mesh, USDMeshData 
&usd_mesh_data)
 {
   get_vertices(mesh, usd_mesh_data);
   get_loops_polys(mesh, usd_mesh_data);

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