Commit: 651d8bfd98db11eb58018412cc030cfe2705c519 Author: mano-wii Date: Tue Jul 30 06:46:59 2019 -0300 Branches: master https://developer.blender.org/rB651d8bfd98db11eb58018412cc030cfe2705c519
3D View: Move selection API to a Selection engine. This commit moves the API of selecting faces, vertices and edges to a DRW manager engine. Reviewers: campbellbarton, fclem Subscribers: jbakker, brecht Differential Revision: https://developer.blender.org/D5090 =================================================================== M source/blender/draw/CMakeLists.txt M source/blender/draw/DRW_engine.h A source/blender/draw/engines/select/select_engine.c A source/blender/draw/engines/select/select_engine.h A source/blender/draw/engines/select/shaders/selection_id_3D_vert.glsl R061 source/blender/gpu/shaders/gpu_shader_selection_id_frag.glsl source/blender/draw/engines/select/shaders/selection_id_frag.glsl M source/blender/draw/intern/draw_manager.c M source/blender/editors/include/ED_view3d.h M source/blender/editors/mesh/CMakeLists.txt M source/blender/editors/mesh/editmesh_select.c M source/blender/editors/space_view3d/view3d_draw_legacy.c M source/blender/editors/space_view3d/view3d_select.c M source/blender/gpu/CMakeLists.txt M source/blender/gpu/GPU_shader.h M source/blender/gpu/intern/gpu_shader.c D source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl =================================================================== diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 8631a9f556b..664484d9a57 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -126,6 +126,7 @@ set(SRC engines/gpencil/gpencil_engine.h engines/gpencil/gpencil_render.c engines/gpencil/gpencil_shader_fx.c + engines/select/select_engine.c DRW_engine.h intern/DRW_render.h @@ -150,6 +151,7 @@ set(SRC engines/external/external_engine.h engines/workbench/workbench_engine.h engines/workbench/workbench_private.h + engines/select/select_engine.h ) set(LIB @@ -363,6 +365,9 @@ data_to_c_simple(engines/gpencil/shaders/fx/gpencil_fx_shadow_resolve_frag.glsl data_to_c_simple(engines/gpencil/shaders/fx/gpencil_fx_swirl_frag.glsl SRC) data_to_c_simple(engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl SRC) +data_to_c_simple(engines/select/shaders/selection_id_3D_vert.glsl SRC) +data_to_c_simple(engines/select/shaders/selection_id_frag.glsl SRC) + list(APPEND INC ) diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 5919e100ddd..64a02f3931b 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -26,6 +26,7 @@ #include "BLI_sys_types.h" /* for bool */ struct ARegion; +struct Base; struct DRWInstanceDataList; struct DRWPass; struct Depsgraph; @@ -136,19 +137,12 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph, void DRW_draw_depth_object(struct ARegion *ar, struct GPUViewport *viewport, struct Object *object); -void DRW_draw_select_id_object(struct Scene *scene, - struct RegionView3D *rv3d, - struct Object *ob, - short select_mode, - bool draw_facedot, - uint initial_offset, - uint *r_vert_offset, - uint *r_edge_offset, - uint *r_face_offset); - -void DRW_framebuffer_select_id_setup(struct ARegion *ar, const bool clear); -void DRW_framebuffer_select_id_release(struct ARegion *ar); -void DRW_framebuffer_select_id_read(const struct rcti *rect, uint *r_buf); +void DRW_draw_select_id(struct Depsgraph *depsgraph, + struct ARegion *ar, + struct View3D *v3d, + struct Base **bases, + const uint bases_len, + short select_mode); /* grease pencil render */ bool DRW_render_check_grease_pencil(struct Depsgraph *depsgraph); @@ -181,4 +175,20 @@ void DRW_deferred_shader_remove(struct GPUMaterial *mat); struct DrawDataList *DRW_drawdatalist_from_id(struct ID *id); void DRW_drawdata_free(struct ID *id); +/* select_engine.c */ +void DRW_select_context_create(struct Depsgraph *depsgraph, + struct Base **bases, + const uint bases_len, + short select_mode); +bool DRW_select_elem_get(const uint sel_id, uint *r_elem, uint *r_base_index, char *r_elem_type); +uint DRW_select_context_offset_for_object_elem(const uint base_index, char elem_type); +uint DRW_select_context_elem_len(void); +void DRW_framebuffer_select_id_read(const struct rcti *rect, uint *r_buf); +void DRW_draw_select_id_object(struct Depsgraph *depsgraph, + struct ViewLayer *view_layer, + struct ARegion *ar, + struct View3D *v3d, + struct Object *ob, + short select_mode); + #endif /* __DRW_ENGINE_H__ */ diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c new file mode 100644 index 00000000000..f1fc9cbc0d6 --- /dev/null +++ b/source/blender/draw/engines/select/select_engine.c @@ -0,0 +1,647 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2019, Blender Foundation. + */ + +/** \file + * \ingroup draw_engine + * + * Engine for drawing a selection map where the pixels indicate the selection indices. + */ + +#include "BLI_rect.h" + +#include "BKE_editmesh.h" + +#include "DNA_mesh_types.h" +#include "DNA_screen_types.h" + +#include "ED_view3d.h" + +#include "GPU_shader.h" +#include "GPU_select.h" + +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" + +#include "UI_resources.h" + +#include "DRW_engine.h" +#include "DRW_render.h" + +#include "draw_cache_impl.h" + +#include "select_engine.h" +/* Shaders */ + +#define SELECT_ENGINE "SELECT_ENGINE" + +/* *********** LISTS *********** */ + +/* GPUViewport.storage + * Is freed everytime the viewport engine changes */ +typedef struct SELECTID_StorageList { + struct SELECTID_PrivateData *g_data; +} SELECTID_StorageList; + +typedef struct SELECTID_PassList { + struct DRWPass *select_id_face_pass; + struct DRWPass *select_id_edge_pass; + struct DRWPass *select_id_vert_pass; +} SELECTID_PassList; + +typedef struct SELECTID_Data { + void *engine_type; + DRWViewportEmptyList *fbl; + DRWViewportEmptyList *txl; + SELECTID_PassList *psl; + SELECTID_StorageList *stl; +} SELECTID_Data; + +typedef struct SELECTID_Shaders { + /* Depth Pre Pass */ + struct GPUShader *select_id_flat; + struct GPUShader *select_id_uniform; +} SELECTID_Shaders; + +/* *********** STATIC *********** */ + +static struct { + SELECTID_Shaders sh_data[GPU_SHADER_CFG_LEN]; + + struct GPUFrameBuffer *framebuffer_select_id; + struct GPUTexture *texture_u32; + + struct { + struct BaseOffset *base_array_index_offsets; + uint bases_len; + uint last_base_drawn; + /** Total number of items `base_array_index_offsets[bases_len - 1].vert`. */ + uint last_index_drawn; + + struct Depsgraph *depsgraph; + short select_mode; + } context; +} e_data = {{{NULL}}}; /* Engine data */ + +typedef struct SELECTID_PrivateData { + DRWShadingGroup *shgrp_face_unif; + DRWShadingGroup *shgrp_face_flat; + DRWShadingGroup *shgrp_edge; + DRWShadingGroup *shgrp_vert; + + DRWView *view_faces; + DRWView *view_edges; + DRWView *view_verts; +} SELECTID_PrivateData; /* Transient data */ + +struct BaseOffset { + /* For convenience only. */ + union { + uint offset; + uint face_start; + }; + union { + uint face; + uint edge_start; + }; + union { + uint edge; + uint vert_start; + }; + uint vert; +}; + +/* Shaders */ +extern char datatoc_common_view_lib_glsl[]; +extern char datatoc_selection_id_3D_vert_glsl[]; +extern char datatoc_selection_id_frag_glsl[]; + +/* -------------------------------------------------------------------- */ +/** \name Selection Utilities + * \{ */ + +static void draw_select_framebuffer_select_id_setup(void) +{ + DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); + int size[2]; + size[0] = GPU_texture_width(dtxl->depth); + size[1] = GPU_texture_height(dtxl->depth); + + if (e_data.framebuffer_select_id == NULL) { + e_data.framebuffer_select_id = GPU_framebuffer_create(); + } + + if ((e_data.texture_u32 != NULL) && ((GPU_texture_width(e_data.texture_u32) != size[0]) || + (GPU_texture_height(e_data.texture_u32) != size[1]))) { + + GPU_texture_free(e_data.texture_u32); + e_data.texture_u32 = NULL; + } + + if (e_data.texture_u32 == NULL) { + e_data.texture_u32 = GPU_texture_create_2d(size[0], size[1], GPU_R32UI, NULL, NULL); + + GPU_framebuffer_texture_attach(e_data.framebuffer_select_id, dtxl->depth, 0, 0); + GPU_framebuffer_texture_attach(e_data.framebuffer_select_id, e_data.texture_u32, 0, 0); + GPU_framebuffer_check_valid(e_data.framebuffer_select_id, NULL); + } +} + +static void draw_select_id_object(void *vedata, + Object *ob, + short select_mode, + bool draw_facedot, + uint initial_offset, + uint *r_vert_offset, + uint *r_edge_offset, + uint *r_face_offset) +{ + SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl; + + BLI_assert(initial_offset > 0); + + switch (ob->type) { + case OB_MESH: + if (ob->mode & OB_MODE_EDIT) { + Mesh *me = ob->data; + BMEditMesh *em = me->edit_mesh; + const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0; + + DRW_mesh_batch_cache_validate(me); + + BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE); + + struct GPUBatch *geom_faces, *geom_edges, *geom_verts, *geom_facedots; + geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me); + if (select_mode & SCE_SELECT_EDGE) { + geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me); + } + if (select_mode & SCE_SELECT_VERTEX) { + geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me); + } + if (use_faceselect && draw_facedot) { + geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me); + } + DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, true); + + DRWShadingGroup *face_shgrp; + if (use_faceselect) { + face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat); + DRW_shgroup_u @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
