Commit: eae9b86297876d2172681e880fe2bcc8450a01ed Author: Philipp Oeser Date: Thu Aug 22 14:53:44 2019 +0200 Branches: master https://developer.blender.org/rBeae9b86297876d2172681e880fe2bcc8450a01ed
Fix crash using 'Mesh > Normals > Point to Target' from the header menu This was working from Alt+N menu but was passing wrong ARegion (alongside wrong mouse coords) to ED_view3d_win_to_3d_int when called from the header menu. Operator context INVOKE_REGION_WIN takes care of this. This also fixes wrong behavior of 'Mesh > Normals > Rotate' when called from the header menu. part of T69019 Reviewers: billreynish, mont29 Maniphest Tasks: T69019 Differential Revision: https://developer.blender.org/D5555 =================================================================== M release/scripts/startup/bl_ui/space_view3d.py =================================================================== diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 9b9623eaa60..6ef268f9321 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3802,7 +3802,7 @@ class VIEW3D_MT_edit_mesh_normals(Menu): layout.operator("mesh.set_normals_from_faces", text="Set From Faces") - layout.operator_context = 'INVOKE_DEFAULT' + layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("transform.rotate_normal", text="Rotate...") layout.operator("mesh.point_normals", text="Point to Target...") layout.operator_context = 'EXEC_DEFAULT' _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
