Commit: ef45d1c8cd4313e3efb409ad5e5f8bfb29c826aa
Author: Antonio Vazquez
Date:   Thu Sep 19 17:04:20 2019 +0200
Branches: master
https://developer.blender.org/rBef45d1c8cd4313e3efb409ad5e5f8bfb29c826aa

GPencil: Use Object location instead of 3D cursor for Grab Brush

Instead to use the 3D cursor as reference point (legacy code), it would be 
better use the object location.

Tested by: @pepeland

===================================================================

M       source/blender/editors/gpencil/gpencil_brush.c

===================================================================

diff --git a/source/blender/editors/gpencil/gpencil_brush.c 
b/source/blender/editors/gpencil/gpencil_brush.c
index 59d63e0a3fd..f894c362848 100644
--- a/source/blender/editors/gpencil/gpencil_brush.c
+++ b/source/blender/editors/gpencil/gpencil_brush.c
@@ -532,7 +532,7 @@ static void gp_brush_grab_calc_dvec(tGP_BrushEditData *gso)
   // XXX: screen-space strokes in 3D space will suffer!
   if (gso->sa->spacetype == SPACE_VIEW3D) {
     RegionView3D *rv3d = gso->ar->regiondata;
-    float *rvec = gso->scene->cursor.location;
+    float *rvec = gso->object->loc;
     float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL);
 
     float mval_f[2];
@@ -657,7 +657,7 @@ static void gp_brush_calc_midpoint(tGP_BrushEditData *gso)
      * See: gpencil_paint.c :: gp_stroke_convertcoords()
      */
     RegionView3D *rv3d = gso->ar->regiondata;
-    const float *rvec = gso->scene->cursor.location;
+    const float *rvec = gso->object->loc;
     float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL);
 
     float mval_f[2];

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