Commit: 012b5e6b22cfd180b577eab9516f4609207f7fd0
Author: Bastien Montagne
Date: Sun Sep 22 18:51:45 2019 +0200
Branches: master
https://developer.blender.org/rB012b5e6b22cfd180b577eab9516f4609207f7fd0
Cleanup: MOD_explode: Sanitize code some more.
This happens to be a non-behavioral change, but previous code here was
*very* confusing, and only ended up generating expected results by mere
chance (since `facepa[i]` == `totpart` in case the face has no (valid)
particle, i.e. `pa == NULL`)...
===================================================================
M source/blender/modifiers/intern/MOD_explode.c
===================================================================
diff --git a/source/blender/modifiers/intern/MOD_explode.c
b/source/blender/modifiers/intern/MOD_explode.c
index 02008de9a88..5f0bbc8ecf1 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -1058,7 +1058,8 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
orig_v4 = source.v4;
- if (pa != NULL && cfra < pa->time) {
+ /* Same as above in the first loop over mesh's faces. */
+ if (pa == NULL || cfra < pa->time) {
mindex = totvert + totpart;
}
else {
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