Commit: a8d29ad6e0628e315a1cb741b6136ad8823422dd
Author: mano-wii
Date: Thu Nov 28 13:40:44 2019 -0300
Branches: master
https://developer.blender.org/rBa8d29ad6e0628e315a1cb741b6136ad8823422dd
Fix T71558: Hair particles: Brush effect not occluded by emitter geometry
===================================================================
M source/blender/draw/intern/draw_manager.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c
b/source/blender/draw/intern/draw_manager.c
index 9e28627ba3d..e3464ae7320 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2668,6 +2668,9 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport
*viewport, Object *object)
RegionView3D *rv3d = ar->regiondata;
DRW_opengl_context_enable();
+ GPU_matrix_projection_set(rv3d->winmat);
+ GPU_matrix_set(rv3d->viewmat);
+ GPU_matrix_mul(object->obmat);
/* Setup framebuffer */
DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport);
@@ -2675,7 +2678,6 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport
*viewport, Object *object)
GPU_framebuffer_bind(fbl->depth_only_fb);
GPU_framebuffer_clear_depth(fbl->depth_only_fb, 1.0f);
GPU_depth_test(true);
- GPU_matrix_mul(object->obmat);
const float(*world_clip_planes)[4] = NULL;
if (rv3d->rflag & RV3D_CLIPPING) {
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