Commit: 574a59dfb02b40d369d3b02b17de3f2dbd598bec
Author: mano-wii
Date: Tue Dec 3 12:20:27 2019 -0300
Branches: master
https://developer.blender.org/rB574a59dfb02b40d369d3b02b17de3f2dbd598bec
Fix T72112: Perpendicular snapping with closest not working
The closest target is calculated only after a snap point is found.
So use `center_global` while the target is not calculated.
===================================================================
M source/blender/editors/transform/transform_snap.c
===================================================================
diff --git a/source/blender/editors/transform/transform_snap.c
b/source/blender/editors/transform/transform_snap.c
index 99429db6af7..4b6ab2045c0 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1362,6 +1362,7 @@ static void TargetSnapClosest(TransInfo *t)
short snapObjectsTransform(
TransInfo *t, const float mval[2], float *dist_px, float r_loc[3], float
r_no[3])
{
+ float *target = (t->tsnap.status & TARGET_INIT) ? t->tsnap.snapTarget :
t->center_global;
return ED_transform_snap_object_project_view3d_ex(
t->tsnap.object_context,
t->scene->toolsettings->snap_mode,
@@ -1373,7 +1374,7 @@ short snapObjectsTransform(
SCE_SNAP_BACKFACE_CULLING) != 0,
},
mval,
- t->tsnap.snapTarget,
+ target,
dist_px,
r_loc,
r_no,
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