Commit: e5e295beedae29193c8e5f607f677dd2c5c612d5
Author: Jacques Lucke
Date: Wed Dec 4 11:53:15 2019 +0100
Branches: functions
https://developer.blender.org/rBe5e295beedae29193c8e5f607f677dd2c5c612d5
fix when having emitter in node group
===================================================================
M source/blender/simulations/bparticles/node_frontend.cpp
===================================================================
diff --git a/source/blender/simulations/bparticles/node_frontend.cpp
b/source/blender/simulations/bparticles/node_frontend.cpp
index 558a1669adb..c42213fe3ae 100644
--- a/source/blender/simulations/bparticles/node_frontend.cpp
+++ b/source/blender/simulations/bparticles/node_frontend.cpp
@@ -563,7 +563,7 @@ static void PARSE_mesh_emitter(InfluencesCollector
&collector,
auto vertex_weights = compute_emitter_vertex_weights(xnode, *inputs, object);
VaryingFloat4x4 transform = world_transition.update_float4x4(
- xnode.name(), "Transform", object->obmat);
+ object->id.name, "obmat", object->obmat);
ArrayRef<std::string> system_names =
inlined_tree_data.find_target_system_names(
xnode.output(0, "Emitter"));
Emitter *emitter = new SurfaceEmitter(system_names,
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