Revision: 26286
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26286
Author:   blendix
Date:     2010-01-26 12:11:53 +0100 (Tue, 26 Jan 2010)

Log Message:
-----------
Assign automatic/envelope weights in weight paint mode is back,
accessible from W key and in new Weights menu in the header.

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/space_view3d.py
    trunk/blender/source/blender/editors/armature/editarmature.c
    trunk/blender/source/blender/editors/armature/poseobject.c
    trunk/blender/source/blender/editors/include/ED_armature.h
    trunk/blender/source/blender/editors/object/object_relations.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
    trunk/blender/source/blender/editors/sculpt_paint/paint_ops.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c

Modified: trunk/blender/release/scripts/ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/ui/space_view3d.py    2010-01-26 10:52:42 UTC 
(rev 26285)
+++ trunk/blender/release/scripts/ui/space_view3d.py    2010-01-26 11:11:53 UTC 
(rev 26286)
@@ -49,7 +49,7 @@
             if edit_object:
                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
             elif obj:
-                if mode_string not in ('PAINT_WEIGHT', 'PAINT_TEXTURE'):
+                if mode_string not in ('PAINT_TEXTURE'):
                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
             else:
                 sub.menu("VIEW3D_MT_object")
@@ -848,7 +848,25 @@
             layout.operator("object.vertex_group_remove", text="Remove Active 
Group")
             layout.operator("object.vertex_group_remove", text="Remove All 
Groups").all = True
 
+# ********** Weight paint menu **********
 
+class VIEW3D_MT_paint_weight(bpy.types.Menu):
+    bl_label = "Weights"
+
+    def draw(self, context):
+        layout = self.layout
+
+        layout.operator("paint.weight_from_bones", text="Assign Automatic From 
Bones").type = 'AUTOMATIC'
+        layout.operator("paint.weight_from_bones", text="Assign From Bone 
Envelopes").type = 'ENVELOPES'
+
+        layout.separator()
+
+        layout.operator("object.vertex_group_normalize_all", text="Normalize 
All")
+        layout.operator("object.vertex_group_normalize", text="Normalize")
+        layout.operator("object.vertex_group_invert", text="Invert")
+        layout.operator("object.vertex_group_clean", text="Clean")
+        layout.operator("object.vertex_group_levels", text="Levels")
+
 # ********** Sculpt menu **********
 
 
@@ -1978,8 +1996,8 @@
 bpy.types.register(VIEW3D_MT_vertex_group)
 
 bpy.types.register(VIEW3D_MT_sculpt) # Sculpt Menu
-
 bpy.types.register(VIEW3D_MT_paint_vertex)
+bpy.types.register(VIEW3D_MT_paint_weight)
 
 bpy.types.register(VIEW3D_MT_particle)# Particle Menu
 bpy.types.register(VIEW3D_MT_particle_specials)

Modified: trunk/blender/source/blender/editors/armature/editarmature.c
===================================================================
--- trunk/blender/source/blender/editors/armature/editarmature.c        
2010-01-26 10:52:42 UTC (rev 26285)
+++ trunk/blender/source/blender/editors/armature/editarmature.c        
2010-01-26 11:11:53 UTC (rev 26286)
@@ -4774,7 +4774,7 @@
        MEM_freeN(verts);
 }
 
-void create_vgroups_from_armature(Scene *scene, Object *ob, Object *par, int 
mode)
+void create_vgroups_from_armature(Scene *scene, Object *ob, Object *par, int 
mode, int mirror)
 {
        /* Lets try to create some vertex groups 
         * based on the bones of the parent armature.
@@ -4795,7 +4795,7 @@
                 * that are populated with the vertices for which the
                 * bone is closest.
                 */
-               add_verts_to_dgroups(scene, ob, par, (mode == ARM_GROUPS_AUTO), 
0);
+               add_verts_to_dgroups(scene, ob, par, (mode == ARM_GROUPS_AUTO), 
mirror);
        }
 } 
 /* ************* Clear Pose *****************************/

Modified: trunk/blender/source/blender/editors/armature/poseobject.c
===================================================================
--- trunk/blender/source/blender/editors/armature/poseobject.c  2010-01-26 
10:52:42 UTC (rev 26285)
+++ trunk/blender/source/blender/editors/armature/poseobject.c  2010-01-26 
11:11:53 UTC (rev 26286)
@@ -1115,32 +1115,7 @@
 
 /* ********************************************** */
 
-/* context weightpaint and deformer in posemode */
-void pose_adds_vgroups(Scene *scene, Object *meshobj, int heatweights)
-{
-// XXX extern VPaint Gwp;         /* from vpaint */
-       Object *poseobj= modifiers_isDeformedByArmature(meshobj);
 
-       if(poseobj==NULL || (poseobj->mode & OB_MODE_POSE)==0) {
-               error("The active object must have a deforming armature in pose 
mode");
-               return;
-       }
-
-// XXX add_verts_to_dgroups(meshobj, poseobj, heatweights, ((Mesh 
*)(meshobj->data))->editflag & ME_EDIT_MIRROR_X);
-
-       if(heatweights)
-               BIF_undo_push("Apply Bone Heat Weights to Vertex Groups");
-       else
-               BIF_undo_push("Apply Bone Envelopes to Vertex Groups");
-
-       
-       // and all its relations
-       DAG_id_flush_update(&meshobj->id, OB_RECALC_DATA);
-}
-
-/* ********************************************** */
-
-
 static int pose_group_add_exec (bContext *C, wmOperator *op)
 {
        ScrArea *sa= CTX_wm_area(C);

Modified: trunk/blender/source/blender/editors/include/ED_armature.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_armature.h  2010-01-26 
10:52:42 UTC (rev 26285)
+++ trunk/blender/source/blender/editors/include/ED_armature.h  2010-01-26 
11:11:53 UTC (rev 26286)
@@ -129,7 +129,7 @@
 #define ARM_GROUPS_ENVELOPE    2
 #define ARM_GROUPS_AUTO                3
 
-void create_vgroups_from_armature(struct Scene *scene, struct Object *ob, 
struct Object *par, int mode);
+void create_vgroups_from_armature(struct Scene *scene, struct Object *ob, 
struct Object *par, int mode, int mirror);
 
 void auto_align_armature(struct Scene *scene, struct View3D *v3d, short mode);
 void unique_editbone_name(struct ListBase *ebones, char *name, EditBone 
*bone); /* if bone is already in list, pass it as param to ignore it */

Modified: trunk/blender/source/blender/editors/object/object_relations.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_relations.c      
2010-01-26 10:52:42 UTC (rev 26285)
+++ trunk/blender/source/blender/editors/object/object_relations.c      
2010-01-26 11:11:53 UTC (rev 26286)
@@ -630,11 +630,11 @@
                                }
                                else if(pararm && ob->type==OB_MESH && 
par->type == OB_ARMATURE) {
                                        if(partype == PAR_ARMATURE_NAME)
-                                               
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_NAME);
+                                               
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_NAME, 0);
                                        else if(partype == 
PAR_ARMATURE_ENVELOPE)
-                                               
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_ENVELOPE);
+                                               
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_ENVELOPE, 0);
                                        else if(partype == PAR_ARMATURE_AUTO)
-                                               
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_AUTO);
+                                               
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_AUTO, 0);
                                        
                                        /* get corrected inverse */
                                        ob->partype= PAROBJECT;

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h    
2010-01-26 10:52:42 UTC (rev 26285)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h    
2010-01-26 11:11:53 UTC (rev 26286)
@@ -64,6 +64,7 @@
 
 /* paint_vertex.c */
 int weight_paint_poll(struct bContext *C);
+int weight_paint_mode_poll(struct bContext *C);
 int vertex_paint_poll(struct bContext *C);
 int vertex_paint_mode_poll(struct bContext *C);
 
@@ -74,6 +75,7 @@
 void PAINT_OT_weight_paint_radial_control(struct wmOperatorType *ot);
 void PAINT_OT_weight_paint(struct wmOperatorType *ot);
 void PAINT_OT_weight_set(struct wmOperatorType *ot);
+void PAINT_OT_weight_from_bones(struct wmOperatorType *ot);
 
 void PAINT_OT_vertex_paint_radial_control(struct wmOperatorType *ot);
 void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot);

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_ops.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_ops.c       
2010-01-26 10:52:42 UTC (rev 26285)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_ops.c       
2010-01-26 11:11:53 UTC (rev 26286)
@@ -127,6 +127,7 @@
        WM_operatortype_append(PAINT_OT_weight_paint_radial_control);
        WM_operatortype_append(PAINT_OT_weight_paint);
        WM_operatortype_append(PAINT_OT_weight_set);
+       WM_operatortype_append(PAINT_OT_weight_from_bones);
 
        /* vertex */
        WM_operatortype_append(PAINT_OT_vertex_paint_radial_control);
@@ -263,7 +264,7 @@
 
        /* Vertex Paint mode */
        keymap= WM_keymap_find(keyconf, "Vertex Paint", 0, 0);
-       keymap->poll= vertex_paint_poll;
+       keymap->poll= vertex_paint_mode_poll;
 
        RNA_enum_set(WM_keymap_add_item(keymap, 
"PAINT_OT_vertex_paint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", 
WM_RADIALCONTROL_SIZE);
        RNA_enum_set(WM_keymap_add_item(keymap, 
"PAINT_OT_vertex_paint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, 
"mode", WM_RADIALCONTROL_STRENGTH);
@@ -281,7 +282,7 @@
 
        /* Weight Paint mode */
        keymap= WM_keymap_find(keyconf, "Weight Paint", 0, 0);
-       keymap->poll= weight_paint_poll;
+       keymap->poll= weight_paint_mode_poll;
 
        RNA_enum_set(WM_keymap_add_item(keymap, 
"PAINT_OT_weight_paint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", 
WM_RADIALCONTROL_SIZE);
        RNA_enum_set(WM_keymap_add_item(keymap, 
"PAINT_OT_weight_paint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, 
"mode", WM_RADIALCONTROL_STRENGTH);
@@ -297,6 +298,8 @@
        kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", MKEY, 
KM_PRESS, 0, 0); /* mask toggle */
        RNA_string_set(kmi->ptr, "path", 
"weight_paint_object.data.use_paint_mask");
 
+       WM_keymap_verify_item(keymap, "PAINT_OT_weight_from_bones", WKEY, 
KM_PRESS, 0, 0);
+
        /* Image/Texture Paint mode */
        keymap= WM_keymap_find(keyconf, "Image Paint", 0, 0);
        keymap->poll= image_texture_paint_poll;

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c    
2010-01-26 10:52:42 UTC (rev 26285)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c    
2010-01-26 11:11:53 UTC (rev 26286)
@@ -88,6 +88,7 @@
 #include "BIF_gl.h"
 #include "BIF_glutil.h"
 
+#include "ED_armature.h"
 #include "ED_mesh.h"
 #include "ED_object.h"
 #include "ED_screen.h"
@@ -135,6 +136,13 @@
        return 0;
 }
 
+int weight_paint_mode_poll(bContext *C)
+{
+       Object *ob = CTX_data_active_object(C);
+
+       return ob && ob->mode == OB_MODE_WEIGHT_PAINT;
+}
+
 int weight_paint_poll(bContext *C)
 {
        Object *ob = CTX_data_active_object(C);
@@ -1980,3 +1988,51 @@
        RNA_def_collection_runtime(ot->srna, "stroke", 
&RNA_OperatorStrokeElement, "Stroke", "");
 }
 
+/* ********************** weight from bones operator ******************* */
+
+static int weight_from_bones_poll(bContext *C)
+{
+       Object *ob= CTX_data_active_object(C);
+

@@ Diff output truncated at 10240 characters. @@

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