Revision: 26298
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26298
Author:   campbellbarton
Date:     2010-01-26 15:00:13 +0100 (Tue, 26 Jan 2010)

Log Message:
-----------
am learning bad spelling from blender. grr

Modified Paths:
--------------
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/blenloader/intern/undofile.c
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blender/editors/space_view3d/drawanimviz.c
    trunk/blender/source/blender/editors/space_view3d/drawarmature.c
    trunk/blender/source/blender/render/intern/source/rayshade.c
    trunk/blender/source/blender/render/intern/source/rendercore.c

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c   2010-01-26 
13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c   2010-01-26 
14:00:13 UTC (rev 26298)
@@ -11987,7 +11987,7 @@
        Main *mainvar= CTX_data_main(C);
        Scene *scene= CTX_data_scene(C);
 
-       /* make main consistant */
+       /* make main consistent */
        expand_main(*fd, mainl);
 
        /* do this when expand found other libs */

Modified: trunk/blender/source/blender/blenloader/intern/undofile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/undofile.c   2010-01-26 
13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/blenloader/intern/undofile.c   2010-01-26 
14:00:13 UTC (rev 26298)
@@ -67,7 +67,7 @@
        memfile->size= 0;
 }
 
-/* to keep list of memfiles consistant, 'first' is always first in list */
+/* to keep list of memfiles consistent, 'first' is always first in list */
 /* result is that 'first' is being freed */
 void BLO_merge_memfile(MemFile *first, MemFile *second)
 {

Modified: trunk/blender/source/blender/editors/space_logic/logic_window.c
===================================================================
--- trunk/blender/source/blender/editors/space_logic/logic_window.c     
2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/editors/space_logic/logic_window.c     
2010-01-26 14:00:13 UTC (rev 26298)
@@ -375,7 +375,7 @@
        switch(event) {
 
        case B_SETPROP:
-               /* check for inconsistant types */
+               /* check for inconsistent types */
                ob->gameflag &= ~(OB_SECTOR|OB_MAINACTOR|OB_DYNAMIC|OB_ACTOR);
                break;
 

Modified: trunk/blender/source/blender/editors/space_view3d/drawanimviz.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawanimviz.c     
2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/editors/space_view3d/drawanimviz.c     
2010-01-26 14:00:13 UTC (rev 26298)
@@ -516,7 +516,7 @@
        
        /* draw from darkest blend to lowest */
        for(cur= stepsize; cur<range; cur+=stepsize) {
-               ctime= cur - (float)fmod(cfrao, stepsize);      /* ensures 
consistant stepping */
+               ctime= cur - (float)fmod(cfrao, stepsize);      /* ensures 
consistent stepping */
                colfac= ctime/range;
                UI_ThemeColorShadeAlpha(TH_WIRE, 0, 
-128-(int)(120.0*sqrt(colfac)));
                
@@ -531,7 +531,7 @@
                        }
                }
                
-               ctime= cur + (float)fmod((float)cfrao, stepsize) - 
stepsize+1.0f;       /* ensures consistant stepping */
+               ctime= cur + (float)fmod((float)cfrao, stepsize) - 
stepsize+1.0f;       /* ensures consistent stepping */
                colfac= ctime/range;
                UI_ThemeColorShadeAlpha(TH_WIRE, 0, 
-128-(int)(120.0*sqrt(colfac)));
                

Modified: trunk/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawarmature.c    
2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/editors/space_view3d/drawarmature.c    
2010-01-26 14:00:13 UTC (rev 26298)
@@ -2350,7 +2350,7 @@
        
        /* draw from darkest blend to lowest */
        for(cur= stepsize; cur<range; cur+=stepsize) {
-               ctime= cur - (float)fmod(cfrao, stepsize);      /* ensures 
consistant stepping */
+               ctime= cur - (float)fmod(cfrao, stepsize);      /* ensures 
consistent stepping */
                colfac= ctime/range;
                UI_ThemeColorShadeAlpha(TH_WIRE, 0, 
-128-(int)(120.0*sqrt(colfac)));
                
@@ -2365,7 +2365,7 @@
                        }
                }
                
-               ctime= cur + (float)fmod((float)cfrao, stepsize) - 
stepsize+1.0f;       /* ensures consistant stepping */
+               ctime= cur + (float)fmod((float)cfrao, stepsize) - 
stepsize+1.0f;       /* ensures consistent stepping */
                colfac= ctime/range;
                UI_ThemeColorShadeAlpha(TH_WIRE, 0, 
-128-(int)(120.0*sqrt(colfac)));
                

Modified: trunk/blender/source/blender/render/intern/source/rayshade.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rayshade.c        
2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/render/intern/source/rayshade.c        
2010-01-26 14:00:13 UTC (rev 26298)
@@ -906,7 +906,7 @@
 }
 
 /* called from convertBlenderScene.c */
-/* we do this in advance to get consistant random, not alter the render seed, 
and be threadsafe */
+/* we do this in advance to get consistent random, not alter the render seed, 
and be threadsafe */
 void init_jitter_plane(LampRen *lar)
 {
        float *fp;

Modified: trunk/blender/source/blender/render/intern/source/rendercore.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rendercore.c      
2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/render/intern/source/rendercore.c      
2010-01-26 14:00:13 UTC (rev 26298)
@@ -1291,7 +1291,7 @@
                
                zbuffer_solid(pa, rl, NULL, NULL);
                
-               if(!R.test_break(R.tbh)) {      /* NOTE: this if() is not 
consistant */
+               if(!R.test_break(R.tbh)) {      /* NOTE: this if() is not 
consistent */
                        
                        /* edges only for solid part, ztransp doesn't support 
it yet anti-aliased */
                        if(rl->layflag & SCE_LAY_EDGE) {


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