Commit: 701338d31c7718ae64637c3fe24ddd03a977ae0c Author: Philipp Oeser Date: Wed Dec 18 16:15:48 2019 +0100 Branches: master https://developer.blender.org/rB701338d31c7718ae64637c3fe24ddd03a977ae0c
Fix T63407: 'Select linked' operator in UV editor is broken in when multi-object-editing contains an empty mesh Since BM_uv_vert_map_create would return NULL for an empty mesh, code would then return from uv_select_linked_multi [where it should just skip and continue instead...] Maniphest Tasks: T63407 Differential Revision: https://developer.blender.org/D6441 =================================================================== M source/blender/editors/uvedit/uvedit_ops.c =================================================================== diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index eb3d47ba1b5..1de4d05a721 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -1286,7 +1286,7 @@ static void uv_select_linked_multi(Scene *scene, vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, false); if (vmap == NULL) { - return; + continue; } stack = MEM_mallocN(sizeof(*stack) * (em->bm->totface + 1), "UvLinkStack"); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
