Commit: deb59c25c043f5e3ab256791a9012b8feea5e2e4
Author: mano-wii
Date: Sat Jan 18 15:28:49 2020 -0300
Branches: blender-v2.82-release
https://developer.blender.org/rBdeb59c25c043f5e3ab256791a9012b8feea5e2e4
Weld Modifier: Reduce size of the leaf nodes to half
This improves performance by reducing the amount of false positives.
A self overlap is made, so the distance from the vertices in the
overlap nodes is actually added.
===================================================================
M source/blender/modifiers/intern/MOD_weld.c
===================================================================
diff --git a/source/blender/modifiers/intern/MOD_weld.c
b/source/blender/modifiers/intern/MOD_weld.c
index 9c8579e1cd3..f96ec9a82e5 100644
--- a/source/blender/modifiers/intern/MOD_weld.c
+++ b/source/blender/modifiers/intern/MOD_weld.c
@@ -1602,6 +1602,7 @@ static bool bvhtree_weld_overlap_cb(void *userdata, int
index_a, int index_b, in
struct WeldOverlapData *data = userdata;
const MVert *mvert = data->mvert;
const float dist_sq = len_squared_v3v3(mvert[index_a].co,
mvert[index_b].co);
+ BLI_assert(dist_sq <= ((data->merge_dist_sq + FLT_EPSILON) * 3));
return dist_sq <= data->merge_dist_sq;
}
return false;
@@ -1646,7 +1647,7 @@ static Mesh *weldModifier_doWeld(WeldModifierData *wmd,
const ModifierEvalContex
/* TODO: For a better performanse use KD-Tree. */
struct BVHTreeFromMesh treedata;
BVHTree *bvhtree = bvhtree_from_mesh_verts_ex(
- &treedata, mvert, totvert, false, v_mask, v_mask_act, wmd->merge_dist,
2, 6, 0, NULL);
+ &treedata, mvert, totvert, false, v_mask, v_mask_act, wmd->merge_dist /
2, 2, 6, 0, NULL);
if (v_mask) {
MEM_freeN(v_mask);
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs