Commit: b72485e57962bdee5bcb877a013ee63ae66e5172
Author: Clément Foucault
Date:   Wed Jan 22 22:19:20 2020 +0100
Branches: greasepencil-refactor
https://developer.blender.org/rBb72485e57962bdee5bcb877a013ee63ae66e5172

GPencil: Refactor: Fix missing material offset

===================================================================

M       source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl

===================================================================

diff --git 
a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl 
b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 72327ccaeac..9a23ff4af8d 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -182,11 +182,11 @@ uniform vec2 sizeViewportInv;
 
 /* Per Object */
 uniform bool strokeOrder3d;
-uniform float gpMaterialOffset;
+uniform int gpMaterialOffset;
 uniform float thicknessScale;
 uniform float thicknessWorldScale;
 #define thicknessIsScreenSpace (thicknessWorldScale < 0.0)
-#define MATERIAL(m) materials[m]
+#define MATERIAL(m) materials[m + gpMaterialOffset]
 
 #ifdef GPU_VERTEX_SHADER

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to