Commit: 5db185d1c4851ee8a148ef59b4f7ed8ef6ea3c5a
Author: Clément Foucault
Date: Sun Jan 26 17:33:19 2020 +0100
Branches: draw-colormanagement
https://developer.blender.org/rB5db185d1c4851ee8a148ef59b4f7ed8ef6ea3c5a
GPUViewport: Fix image uv editor.
===================================================================
M source/blender/editors/space_image/space_image.c
===================================================================
diff --git a/source/blender/editors/space_image/space_image.c
b/source/blender/editors/space_image/space_image.c
index 57560c560d7..19d92a520de 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -646,13 +646,18 @@ static void image_main_region_draw(const bContext *C,
ARegion *ar)
ar->draw_buffer->viewport[ar->draw_buffer->stereo ?
sima->iuser.multiview_eye : 0];
DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport);
GPU_framebuffer_bind(fbl->default_fb);
+ GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
+ GPU_clear(GPU_COLOR_BIT);
+
+ GPU_framebuffer_bind(fbl->overlay_fb);
+ glDisable(GL_FRAMEBUFFER_SRGB);
/* XXX not supported yet, disabling for now */
scene->r.scemode &= ~R_COMP_CROP;
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
- GPU_clear_color(col[0], col[1], col[2], 0.0f);
+ GPU_clear_color(col[0], col[1], col[2], 1.0f);
GPU_clear(GPU_COLOR_BIT);
GPU_depth_test(false);
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