Commit: 3dcddf83bfd48a47716de10626c19ef3ce48d021 Author: Sergey Sharybin Date: Tue Feb 11 10:12:43 2020 +0100 Branches: blender-v2.82-release https://developer.blender.org/rB3dcddf83bfd48a47716de10626c19ef3ce48d021
Fix T73675: Leaving exit mode tags all objects for update This is an oversight of a fix for T69834, where I didn't realize the ED_object_editmode_exit_ex() function is called for all objects as an opposite of only the ones which were in edit mode. Seems a simple fix: just move tag into a check that object was in the edit mode prior to tag. Differential Revision: https://developer.blender.org/D6808 =================================================================== M source/blender/editors/object/object_edit.c =================================================================== diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index 098a4c65ae0..1c0ce423c4d 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -543,9 +543,9 @@ bool ED_object_editmode_exit_ex(Main *bmain, Scene *scene, Object *obedit, int f * is flagged for editmode, without 'obedit' being set [#35489] */ if (UNLIKELY(obedit && obedit->mode & OB_MODE_EDIT)) { obedit->mode &= ~OB_MODE_EDIT; + /* Also happens when mesh is shared across multiple objects. [#T69834] */ + DEG_id_tag_update(&obedit->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); } - /* Also happens when mesh is shared across multiple objects. [#T69834] */ - DEG_id_tag_update(&obedit->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); return true; } _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
