Commit: 9052c6fafa87654c9a45ce0d5b9ecee073ec1a5b
Author: Clément Foucault
Date: Tue Feb 11 14:52:42 2020 +0100
Branches: draw-colormanagement
https://developer.blender.org/rB9052c6fafa87654c9a45ce0d5b9ecee073ec1a5b
Fix crash when selecting in edit mode with eevee
===================================================================
M source/blender/gpu/intern/gpu_texture.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_texture.c
b/source/blender/gpu/intern/gpu_texture.c
index 49f0cbedb54..ccafc785526 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -51,7 +51,7 @@ static struct GPUTextureGlobal {
} GG = {NULL, NULL, NULL};
/* Maximum number of FBOs a texture can be attached to. */
-#define GPU_TEX_MAX_FBO_ATTACHED 10
+#define GPU_TEX_MAX_FBO_ATTACHED 12
typedef enum eGPUTextureFormatFlag {
GPU_FORMAT_DEPTH = (1 << 0),
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