Revision: 26534
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26534
Author:   blendix
Date:     2010-02-01 20:35:32 +0100 (Mon, 01 Feb 2010)

Log Message:
-----------
Fix part of #19858: texture node outputs don't work separately, the meaning
of node output indices was changed without a version patch.

Modified Paths:
--------------
    trunk/blender/source/blender/blenloader/intern/readfile.c

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c   2010-02-01 
19:28:50 UTC (rev 26533)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c   2010-02-01 
19:35:32 UTC (rev 26534)
@@ -9632,6 +9632,7 @@
                bSound *sound;
                Sequence *seq;
                bActuator *act;
+               int a;
 
                for(sound = main->sound.first; sound; sound = sound->id.next)
                {
@@ -9704,6 +9705,15 @@
                for(ma= main->mat.first; ma; ma= ma->id.next) {
                        if(ma->nodetree && strlen(ma->nodetree->id.name)==0)
                                strcpy(ma->nodetree->id.name, "NTShader 
Nodetree");
+                       
+                       /* which_output 0 is now "not specified" */
+                       for(a=0; a<MAX_MTEX; a++) {
+                               if(ma->mtex[a]) {
+                                       tx= newlibadr(fd, lib, 
ma->mtex[a]->tex);
+                                       if(tx && tx->use_nodes)
+                                               ma->mtex[a]->which_output++;
+                               }
+                       }
                }
                /* and composit trees */
                for(sce= main->scene.first; sce; sce= sce->id.next) {
@@ -9726,8 +9736,17 @@
                }
                /* and texture trees */
                for(tx= main->tex.first; tx; tx= tx->id.next) {
-                       if(tx->nodetree && strlen(tx->nodetree->id.name)==0)
-                               strcpy(tx->nodetree->id.name, "NTTexture 
Nodetree");
+                       bNode *node;
+
+                       if(tx->nodetree) {
+                               if(strlen(tx->nodetree->id.name)==0)
+                                       strcpy(tx->nodetree->id.name, 
"NTTexture Nodetree");
+
+                               /* which_output 0 is now "not specified" */
+                               for(node=tx->nodetree->nodes.first; node; 
node=node->next)
+                                       if(node->type == TEX_NODE_OUTPUT)
+                                               node->custom1++;
+                       }
                }
                
                /* copy standard draw flag to meshes(used to be global, is not 
available here) */


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