Commit: e139a3f9a5f11b0e5ed2315cdc4da0a7c59368ae Author: Alessio Monti di Sopra Date: Fri Feb 14 14:01:28 2020 +0100 Branches: master https://developer.blender.org/rBe139a3f9a5f11b0e5ed2315cdc4da0a7c59368ae
UI: draw object names in 3D viewport with full opacity Lamp names were be almost invisible when unselected. Differential Revision: https://developer.blender.org/D6048 =================================================================== M source/blender/draw/engines/overlay/overlay_extra.c =================================================================== diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c index 3764994613f..354d206dd44 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.c +++ b/source/blender/draw/engines/overlay/overlay_extra.c @@ -1351,6 +1351,7 @@ static void OVERLAY_gpencil_color_names(Object *ob) uchar color[4]; /* Color Management: Exception here as texts are drawn in sRGB space directly. */ UI_GetThemeColor4ubv(theme_id, color); + color[3] = 255; struct DRWTextStore *dt = DRW_text_cache_ensure(); for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
