Revision: 26619
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26619
Author:   campbellbarton
Date:     2010-02-05 11:17:43 +0100 (Fri, 05 Feb 2010)

Log Message:
-----------
bugfix [#20936] Making lasso-selection of verts in weightpaint-mode "misses 
target"
xray objects can overwrite the view's obmat.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_select.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_select.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_select.c   
2010-02-05 08:14:33 UTC (rev 26618)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_select.c   
2010-02-05 10:17:43 UTC (rev 26619)
@@ -468,9 +468,8 @@
        data.pass = 0;
 
        /* workaround: init mats first, EM_mask_init_backbuf_border can change
-          view matrix to pixel space, breaking edge select with backbuf .. */
-       // XXX not needed anymore, check here if selection is broken
-       //ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's 
screen/vert projection */
+          view matrix to pixel space, breaking edge select with backbuf. fixes 
bug #20936 */
+       ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's 
screen/vert projection */
        bbsel= EM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, 
rect.ymin, rect.xmax, rect.ymax);
        
        if(ts->selectmode & SCE_SELECT_VERTEX) {
@@ -1396,10 +1395,9 @@
                EM_deselect_all(vc->em);
        }
 
-       /* XXX Don't think we need this, it break selection of transformed 
objects.
-        * Also, it's not done by Circle select and that works fine
-        */
-       //ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's 
screen/vert projection */
+       /* workaround: init mats first, EM_mask_init_backbuf_border can change
+          view matrix to pixel space, breaking edge select with backbuf. fixes 
bug #20936 */
+       ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's 
screen/vert projection */
        bbsel= EM_init_backbuf_border(vc, rect->xmin, rect->ymin, rect->xmax, 
rect->ymax);
 
        if(ts->selectmode & SCE_SELECT_VERTEX) {


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