Commit: 4652f23fa340f0ca96c217fe7116493b94793b72 Author: Pablo Dobarro Date: Mon Mar 9 21:19:44 2020 +0100 Branches: master https://developer.blender.org/rB4652f23fa340f0ca96c217fe7116493b94793b72
Fix T74354: Avoid division by 0 when calculating hardness I could not reproduce the issue, but it looks like it was produced by this division by 0. In any case, the code here was wrong. Reviewed By: jbakker Maniphest Tasks: T74354 Differential Revision: https://developer.blender.org/D6987 =================================================================== M source/blender/editors/sculpt_paint/sculpt.c =================================================================== diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 148f5bf8799..e527fbfb40e 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -2358,6 +2358,9 @@ float SCULPT_brush_strength_factor(SculptSession *ss, if (p < hardness) { final_len = 0.0f; } + else if (hardness == 1.0f) { + final_len = cache->radius; + } else { p = (p - hardness) / (1.0f - hardness); final_len = p * cache->radius; _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
