Commit: c7e28f25d58ab1277712e6d8ed6293f8d39e1758 Author: Philipp Oeser Date: Tue Mar 3 17:22:52 2020 +0100 Branches: blender-v2.82-release https://developer.blender.org/rBc7e28f25d58ab1277712e6d8ed6293f8d39e1758
Fix T72028: Crash switching to vertex paint This would happen when done from editmode, on a mesh with any modifier, after adding/removing geometry in editmode. Similar to rBba0870713b9b (which did this for weightpaint and sculpt already), ensure an evaluated depsgraph, otherwise 'runtime.mesh_deform_eval' would not be up to date causing problems later. Maniphest Tasks: T72028 Differential Revision: https://developer.blender.org/D7011 =================================================================== M source/blender/editors/sculpt_paint/paint_vertex.c =================================================================== diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index cafdd72c7cd..7b4a0e7313c 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -2529,6 +2529,9 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op) } else { Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C); + if (depsgraph) { + depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + } wmWindowManager *wm = CTX_wm_manager(C); ED_object_vpaintmode_enter_ex(bmain, depsgraph, wm, scene, ob); BKE_paint_toolslots_brush_validate(bmain, &ts->vpaint->paint); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
