Commit: bab0fd13087e74709d6bfb2872f9e3ed95f99748 Author: Pablo Dobarro Date: Thu Mar 12 16:07:41 2020 +0100 Branches: master https://developer.blender.org/rBbab0fd13087e74709d6bfb2872f9e3ed95f99748
Fix visual artifacts with partially hidden meshes and mask extract The previous behaivour didn't make sense as sculpt mode was still active when switching to the new object, so it was rendering inconrrectly. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7130 =================================================================== M source/blender/editors/mesh/editmesh_mask_extract.c =================================================================== diff --git a/source/blender/editors/mesh/editmesh_mask_extract.c b/source/blender/editors/mesh/editmesh_mask_extract.c index 1c4bc33240a..a1c8aab9bec 100644 --- a/source/blender/editors/mesh/editmesh_mask_extract.c +++ b/source/blender/editors/mesh/editmesh_mask_extract.c @@ -80,6 +80,9 @@ static int paint_mask_extract_exec(bContext *C, wmOperator *op) View3D *v3d = CTX_wm_view3d(C); Scene *scene = CTX_data_scene(C); + Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C); + ED_object_sculptmode_exit(C, depsgraph); + BKE_sculpt_mask_layers_ensure(ob, NULL); Mesh *mesh = ob->data; _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
