Commit: 6c48a36962d6e852ec7c0e31232b969a8d69e640 Author: Campbell Barton Date: Mon Mar 30 09:59:31 2020 +1100 Branches: master https://developer.blender.org/rB6c48a36962d6e852ec7c0e31232b969a8d69e640
DRW: match edge opacity to 2.82 Edges were hard to see in some cases in edit-mesh vertex/face modes. Since 804e90b42d72 alpha is handled differently, update edge alpha to visually match 2.82. =================================================================== M source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl =================================================================== diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl index b79bae45f23..195d2a5a7b7 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl @@ -20,7 +20,7 @@ vec4 EDIT_MESH_edge_color_inner(int edge_flag) color = ((edge_flag & EDGE_SELECTED) != 0) ? color_select : color; color = ((edge_flag & EDGE_ACTIVE) != 0) ? colorEditMeshActive : color; - color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.4; + color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.7; return color; } @@ -32,7 +32,7 @@ vec4 EDIT_MESH_edge_vertex_color(int vertex_flag) bool edge_selected = (vertex_flag & (VERT_ACTIVE | VERT_SELECTED)) != 0; color = (edge_selected) ? color_select : color; - color.a = (selectEdges || edge_selected) ? 1.0 : 0.4; + color.a = (selectEdges || edge_selected) ? 1.0 : 0.7; return color; } _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
