Commit: 71b1ee940bb0b8e159700e53137883b6995859ce Author: Sebastian Parborg Date: Mon Apr 6 16:32:30 2020 +0200 Branches: master https://developer.blender.org/rB71b1ee940bb0b8e159700e53137883b6995859ce
Don't take into account time remapping when scrubbing with AV sync. It would cause the playhead to be remapped to an other frame than the one you clicked on. =================================================================== M source/blender/blenkernel/intern/sound.c =================================================================== diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index c26df027368..64fe396d6a3 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -812,7 +812,7 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene) int animation_playing; const float one_frame = (float)(1.0 / FPS); - const float cur_time = get_cur_time(scene); + const float cur_time = FRA2TIME(CFRA); AUD_Device_lock(sound_device); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
