Commit: e9b4d2ca68ee2ecd99bbed1ecd4d3a4ab80812f2
Author: Aaron Carlisle
Date:   Mon Apr 6 20:58:10 2020 -0400
Branches: master
https://developer.blender.org/rBe9b4d2ca68ee2ecd99bbed1ecd4d3a4ab80812f2

UI: Use Consistent Operator Name

Was called "Subdivide Multi" in Bone Edit and "Subdivide" in Mesh Edit

===================================================================

M       source/blender/editors/armature/armature_add.c

===================================================================

diff --git a/source/blender/editors/armature/armature_add.c 
b/source/blender/editors/armature/armature_add.c
index f6875a6e158..0bc405a9c67 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -1232,7 +1232,7 @@ void ARMATURE_OT_subdivide(wmOperatorType *ot)
   PropertyRNA *prop;
 
   /* identifiers */
-  ot->name = "Subdivide Multi";
+  ot->name = "Subdivide";
   ot->idname = "ARMATURE_OT_subdivide";
   ot->description = "Break selected bones into chains of smaller bones";

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