Commit: e9b4d2ca68ee2ecd99bbed1ecd4d3a4ab80812f2 Author: Aaron Carlisle Date: Mon Apr 6 20:58:10 2020 -0400 Branches: master https://developer.blender.org/rBe9b4d2ca68ee2ecd99bbed1ecd4d3a4ab80812f2
UI: Use Consistent Operator Name Was called "Subdivide Multi" in Bone Edit and "Subdivide" in Mesh Edit =================================================================== M source/blender/editors/armature/armature_add.c =================================================================== diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index f6875a6e158..0bc405a9c67 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -1232,7 +1232,7 @@ void ARMATURE_OT_subdivide(wmOperatorType *ot) PropertyRNA *prop; /* identifiers */ - ot->name = "Subdivide Multi"; + ot->name = "Subdivide"; ot->idname = "ARMATURE_OT_subdivide"; ot->description = "Break selected bones into chains of smaller bones"; _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
