Commit: 02598e629eb3a3291784b297528c8596c964cd37
Author: Campbell Barton
Date:   Wed Apr 8 00:43:47 2020 +1000
Branches: master
https://developer.blender.org/rB02598e629eb3a3291784b297528c8596c964cd37

Fix T73566: Mesh analysis, error showing intersecting faces

===================================================================

M       source/blender/blenlib/intern/math_geom.c

===================================================================

diff --git a/source/blender/blenlib/intern/math_geom.c 
b/source/blender/blenlib/intern/math_geom.c
index 4c0d7e08a3c..a26824bd2b5 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2379,7 +2379,10 @@ bool isect_tri_tri_epsilon_v3(const float t_a0[3],
         if (UNLIKELY(edge_fac == -1.0f)) {
           /* pass */
         }
-        else if (edge_fac > 0.0f && edge_fac < 1.0f) {
+        /* Important to include 0.0f and 1.0f as one of the triangles vertices 
may be placed
+         * exactly on the plane. In this case both it's edges will have a 
factor of 0 or 1,
+         * but not be going through the plane. See T73566. */
+        else if (edge_fac >= 0.0f && edge_fac <= 1.0f) {
           float ix_tri[3];
           float span_fac;

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