Commit: f12589d335d49f537b47403e7c7a4136b6a1f472
Author: Pablo Dobarro
Date:   Tue Apr 7 13:12:12 2020 +0200
Branches: master
https://developer.blender.org/rBf12589d335d49f537b47403e7c7a4136b6a1f472

Fix automasking using the wrong active face set

All tools should now use the API function to get the active face set
directly from the face under the cursor.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7362

===================================================================

M       source/blender/editors/sculpt_paint/sculpt_automasking.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/sculpt_automasking.c 
b/source/blender/editors/sculpt_paint/sculpt_automasking.c
index 68fa7ac01ae..3ccf59ba3bb 100644
--- a/source/blender/editors/sculpt_paint/sculpt_automasking.c
+++ b/source/blender/editors/sculpt_paint/sculpt_automasking.c
@@ -192,7 +192,7 @@ static float *sculpt_face_sets_automasking_init(Sculpt *sd, 
Object *ob, float *a
   }
 
   int tot_vert = SCULPT_vertex_count_get(ss);
-  int active_face_set = SCULPT_vertex_face_set_get(ss, 
SCULPT_active_vertex_get(ss));
+  int active_face_set = SCULPT_active_face_set_get(ss);
   for (int i = 0; i < tot_vert; i++) {
     if (!SCULPT_vertex_has_face_set(ss, i, active_face_set)) {
       automask_factor[i] *= 0.0f;

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