Commit: b7d603b41cca270af54f91e09a43ac7b5f8ec159
Author: Clément Foucault
Date:   Fri Apr 17 20:43:05 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rBb7d603b41cca270af54f91e09a43ac7b5f8ec159

Fix T75832 DRW Hair: Crash caused by shader compilation

This also fix it the volume velocity needles.

===================================================================

M       source/blender/draw/engines/overlay/overlay_shader.c
M       source/blender/draw/intern/draw_hair.c

===================================================================

diff --git a/source/blender/draw/engines/overlay/overlay_shader.c 
b/source/blender/draw/engines/overlay/overlay_shader.c
index 607981cb0d0..f549a422f38 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -1341,6 +1341,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool 
use_needle)
         NULL,
         datatoc_gpu_shader_flat_color_frag_glsl,
         datatoc_common_view_lib_glsl,
+        "#define blender_srgb_to_framebuffer_space(a) a\n",
         "#define USE_NEEDLE\n");
   }
   else if (!sh_data->volume_velocity_sh) {
@@ -1349,7 +1350,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool 
use_needle)
         NULL,
         datatoc_gpu_shader_flat_color_frag_glsl,
         datatoc_common_view_lib_glsl,
-        NULL);
+        "#define blender_srgb_to_framebuffer_space(a) a\n");
   }
   return (use_needle) ? sh_data->volume_velocity_needle_sh : 
sh_data->volume_velocity_sh;
 }
diff --git a/source/blender/draw/intern/draw_hair.c 
b/source/blender/draw/intern/draw_hair.c
index 0fe68950cde..ed7c72ac116 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -89,6 +89,7 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader 
sh)
   g_refine_shaders[sh] = DRW_shader_create(vert_with_lib,
                                            NULL,
                                            
datatoc_gpu_shader_3D_smooth_color_frag_glsl,
+                                           "#define 
blender_srgb_to_framebuffer_space(a) a\n"
                                            "#define HAIR_PHASE_SUBDIV\n"
                                            "#define TF_WORKAROUND\n");
 #endif

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