Commit: b2320263f20c4c37cd1eeb4c03f09947886aeb8a
Author: Clément Foucault
Date: Mon May 11 14:44:48 2020 +0200
Branches: tmp-eevee-material-refactor
https://developer.blender.org/rBb2320263f20c4c37cd1eeb4c03f09947886aeb8a
EEVEE: Fix assert during default shader compilation
The default shader could have been requested as deferred and then as non
defered. This could make the shader compilation assert.
===================================================================
M source/blender/draw/intern/draw_manager_shader.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager_shader.c
b/source/blender/draw/intern/draw_manager_shader.c
index 73e7f2ff257..4d7d57d42aa 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -406,7 +406,7 @@ GPUMaterial *DRW_shader_create_from_world(struct Scene
*scene,
bool deferred)
{
GPUMaterial *mat = NULL;
- if (DRW_state_is_image_render()) {
+ if (DRW_state_is_image_render() || !deferred) {
mat = GPU_material_from_nodetree_find(&wo->gpumaterial, engine_type,
options);
}
@@ -446,7 +446,7 @@ GPUMaterial *DRW_shader_create_from_material(struct Scene
*scene,
bool deferred)
{
GPUMaterial *mat = NULL;
- if (DRW_state_is_image_render()) {
+ if (DRW_state_is_image_render() || !deferred) {
mat = GPU_material_from_nodetree_find(&ma->gpumaterial, engine_type,
options);
}
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