Commit: 9b0f65c4a64120efca61450bad0556a653c36feb
Author: Pablo Dobarro
Date:   Mon May 18 15:35:14 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rB9b0f65c4a64120efca61450bad0556a653c36feb

Fix naming in the PBVH neighbor iterator macro

The only possible name for the iterator was ni, this should fix that.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7774

===================================================================

M       source/blender/editors/sculpt_paint/sculpt_intern.h

===================================================================

diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h 
b/source/blender/editors/sculpt_paint/sculpt_intern.h
index bc7a78f491c..191a6fdd62e 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -120,7 +120,7 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
   SCULPT_vertex_neighbors_get(ss, v_index, false, &neighbor_iterator); \
   for (neighbor_iterator.i = 0; neighbor_iterator.i < neighbor_iterator.size; \
        neighbor_iterator.i++) { \
-    neighbor_iterator.index = ni.neighbors[ni.i];
+    neighbor_iterator.index = neighbor_iterator.neighbors[neighbor_iterator.i];
 
 /* Iterate over neighboring and duplicate vertices (for PBVH_GRIDS). 
Duplicates come
  * first since they are nearest for floodfill. */
@@ -128,8 +128,8 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
   SCULPT_vertex_neighbors_get(ss, v_index, true, &neighbor_iterator); \
   for (neighbor_iterator.i = neighbor_iterator.size - 1; neighbor_iterator.i 
>= 0; \
        neighbor_iterator.i--) { \
-    neighbor_iterator.index = ni.neighbors[ni.i]; \
-    neighbor_iterator.is_duplicate = (ni.i >= \
+    neighbor_iterator.index = 
neighbor_iterator.neighbors[neighbor_iterator.i]; \
+    neighbor_iterator.is_duplicate = (neighbor_iterator.i >= \
                                       neighbor_iterator.size - 
neighbor_iterator.num_duplicates);
 
 #define SCULPT_VERTEX_NEIGHBORS_ITER_END(neighbor_iterator) \

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