Commit: 15a24f3d7fed0d50f544f86cdb72298338e33e2d
Author: Clément Foucault
Date:   Wed Jun 3 16:42:54 2020 +0200
Branches: master
https://developer.blender.org/rB15a24f3d7fed0d50f544f86cdb72298338e33e2d

GPUMaterial: Fix shader compilation when using UDIM textures

===================================================================

M       source/blender/nodes/shader/nodes/node_shader_tex_image.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c 
b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index b349555efe8..cbda72cd228 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -101,7 +101,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
 
   if (ima->source == IMA_SRC_TILED) {
     const char *gpu_node_name = use_cubic ? "node_tex_tile_cubic" : 
"node_tex_tile_linear";
-    GPUNodeLink *gpu_image = GPU_image(mat, ima, iuser, sampler_state);
+    GPUNodeLink *gpu_image = GPU_image_tiled(mat, ima, iuser, sampler_state);
     GPUNodeLink *gpu_image_tile_mapping = GPU_image_tiled_mapping(mat, ima, 
iuser);
     /* UDIM tiles needs a samper2DArray and sampler1DArray for tile mapping. */
     GPU_stack_link(mat, node, gpu_node_name, in, out, gpu_image, 
gpu_image_tile_mapping);

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