Commit: 0f320295228505b1b66c543c71f75ed828cfd87e
Author: Clément Foucault
Date:   Thu Jun 4 12:57:13 2020 +0200
Branches: master
https://developer.blender.org/rB0f320295228505b1b66c543c71f75ed828cfd87e

Fix T77315 Overlay: Selection Highlighting not working with complex scene

Was caused by a UBO bind to the wrong slot.

===================================================================

M       source/blender/draw/intern/draw_manager_exec.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager_exec.c 
b/source/blender/draw/intern/draw_manager_exec.c
index 144ce573460..d830ac10e33 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -953,7 +953,7 @@ static void draw_call_resource_bind(DRWCommandsState 
*state, const DRWResourceHa
     }
     if (state->obinfos_loc != -1) {
       
GPU_uniformbuffer_unbind(DST.vmempool->obinfos_ubo[state->resource_chunk]);
-      GPU_uniformbuffer_bind(DST.vmempool->obinfos_ubo[chunk], 1);
+      GPU_uniformbuffer_bind(DST.vmempool->obinfos_ubo[chunk], 
state->obinfos_loc);
     }
     state->resource_chunk = chunk;
   }

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