Commit: ed325c3ce742b327a82fc8b756616503771c7ab5
Author: Sriharsha Kotcharlakot
Date: Tue Jun 9 21:59:29 2020 +0530
Branches: soc-2020-fluid-tools
https://developer.blender.org/rBed325c3ce742b327a82fc8b756616503771c7ab5
Minor refactoring change.
===================================================================
M source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
===================================================================
diff --git
a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
index 27f6b9ed728..b9bd3862067 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
@@ -97,10 +97,9 @@ vec4 sample_tricubic(sampler3D ima, vec3 co)
vec4 sample_raw(sampler3D ima, vec3 co)
{
- vec3 tex_size = vec3(textureSize(ima, 0).xyz);
- /* texel center */
- vec3 tc = co - mod(co, 1.0 / tex_size) + 0.5 / tex_size;
- return texture(ima, tc);
+ vec3 texel_size = vec3(textureSize(ima, 0).xyz);
+ vec3 texel_center = co - mod(co, 1.0 / texel_size) + 0.5 / texel_size;
+ return texture(ima, texel_center);
}
#ifdef USE_TRICUBIC
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