Commit: daa815d7fc7e18050525fd2547ace9eef6683b46
Author: Aaron Carlisle
Date:   Tue Jun 23 19:46:34 2020 -0400
Branches: master
https://developer.blender.org/rBdaa815d7fc7e18050525fd2547ace9eef6683b46

UI: Use term 'Blend Mode'

===================================================================

M       source/blender/shader_fx/intern/FX_shader_rim.c

===================================================================

diff --git a/source/blender/shader_fx/intern/FX_shader_rim.c 
b/source/blender/shader_fx/intern/FX_shader_rim.c
index fc515a776b4..eaaa10af54c 100644
--- a/source/blender/shader_fx/intern/FX_shader_rim.c
+++ b/source/blender/shader_fx/intern/FX_shader_rim.c
@@ -70,7 +70,7 @@ static void panel_draw(const bContext *C, Panel *panel)
 
   uiItemR(layout, &ptr, "rim_color", 0, NULL, ICON_NONE);
   uiItemR(layout, &ptr, "mask_color", 0, NULL, ICON_NONE);
-  uiItemR(layout, &ptr, "mode", 0, IFACE_("Blend"), ICON_NONE);
+  uiItemR(layout, &ptr, "mode", 0, IFACE_("Blend Mode"), ICON_NONE);
 
   /* Add the X, Z labels manually because offset is a #PROP_PIXEL. */
   col = uiLayoutColumn(layout, true);

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to